Team report · all teams

MACE Racing - Patticakes

Power 38.4 · #31 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1600m 6 gate madness 13% · 31st of 32 · 8 rounds
  • 1200m 6 gate madness 33% · 30th of 33 · 12 rounds
  • 2000m 6 gate madness 29% · 29th of 32 · 10 rounds
Winning the most points
  • 2200m 6 gate madness 63% · 8th of 31 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 2000m 1v1

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MACE Racing - Patticakes

No races in this segment.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%40%
21000m 6 gate madness100%44%
31200m 12 gate WTA100%50%
41400m 1v1100%39%
51200m 6 gate madness100%33%
61800m 1v1100%33%
71600m 6 gate madness100%13%
81800m 12 gate WTA100%50%
92200m 1v1100%43%
102000m 6 gate madness100%29%
112200m 6 gate madness100%63%
121000m 1v1100%40%
131000m 6 gate madness100%44%
141400m 1v1100%39%
151200m 6 gate madness100%33%
161800m 1v1100%33%
171600m 6 gate madness100%13%
182200m 1v199%43%
191000m 1v199%40%
201200m 6 gate madness99%33%
212000m 6 gate madness96%29%
222200m 6 gate madness91%63%
232200m 1v185%43%
241000m 1v180%40%
251400m 1v175%39%
262000m 6 gate madness67%29%
271800m 1v159%33%
281000m 6 gate madness54%44%
292200m 1v138%43%
301200m 6 gate madness28%33%
311600m 6 gate madness20%13%
321200m 1v120%—
332000m 6 gate madness9%29%
341400m 6 gate madness9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).