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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1800m 16 gate WTA

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KREMMELL
  • Madness 2won 0 of 4 (avg 6.3%) · league rank Middle (6.7%)
  • Bald Crusaderwon 0 of 4 (avg 6.3%) · league rank Middle (6.2%)
  • Mad Swinewon 0 of 4 (avg 6.3%) · league rank Middle (6.1%)
  • Medullawon 0 of 4 (avg 6.3%) · league rank Bottom 39% (5.1%)
  • Biafrawon 0 of 4 (avg 6.3%) · league rank Bottom 34% (4.9%)
  • Mango Madnesswon 0 of 4 (avg 6.3%) · league rank Bottom 14% (3.5%)
  • Tenebriswon 0 of 4 (avg 6.3%) · league rank Bottom 12% (3.4%)
  • Ten Mangoeswon 0 of 4 (avg 6.3%) · league rank Bottom 6% (3.2%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).