Team report · Lower league

KREMMELL

Power 47.0 · #30 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 2000m 12 gate madness 38% · 32nd of 40 · 8 rounds
Winning the most points
  • 1600m 1v1 63% · 7th of 40 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

KREMMELL
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
Mango Madness
19%
top 3 2/8
52%
★58%
top 3 4/5
6.7%
top 3 0/4
12%
won 0/4
25%
won 1/4
52%
won 3/4
48%
17%
22%
won 0/4
Tenebris
18%
54%
won 5/8
55%
6.7%
top 3 0/4
11%
23%
49%
50%
21%
top 3 0/4
20%
Medulla
22%
top 3 1/8
51%
47%
10%
top 3 1/4
14%
won 1/4
23%
46%
49%
26%
22%
won 1/4
Borat
24%
top 3 2/8
53%
53%
8.0%
top 3 0/4
12%
27%
48%
50%
30%
top 3 2/4
24%
Tyrone Biggums
★27%
53%
52%
12%
top 3 0/4
16%
★28%
49%
48%
won 1/4
26%
top 3 0/4
26%
Hellscream
23%
top 3 1/8
50%
46%
top 3 2/5
7.9%
top 3 0/4
14%
19%
★54%
43%
14%
25%
Mad Swine
20%
49%
49%
9.9%
top 3 1/4
14%
25%
44%
49%
28%
top 3 2/4
20%
Bonnie
19%
top 3 2/8
48%
47%
9.0%
top 3 0/4
13%
22%
43%
47%
21%
top 3 0/4
20%
Madness 2
24%
54%
49%
10%
top 3 2/4
14%
25%
48%
51%
★31%
24%
Biafra
23%
★55%
53%
top 3 2/5
9.4%
top 3 1/4
14%
25%
won 1/4
51%
48%
23%
24%
The Last Hairbender
15%
46%
35%
6.6%
10%
15%
41%
52%
22%
top 3 1/4
16%
Bald Crusader
21%
top 3 1/8
—
51%
★14%
top 3 0/4
★18%
won 1/4
26%
47%
—
—
22%
Lucky Left Nut
18%
51%
48%
10%
top 3 1/4
14%
24%
41%
★54%
26%
18%

Cores in 1200m 6 gate WTA

← all cores
KREMMELL

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%25%
22200m 6 gate WTA100%50%
31000m 1v1100%25%
42200m 6 gate madness100%50%
52000m 12 gate madness100%38%
61800m 24 gate madness100%25%
71600m 4 gate WTA100%50%
81200m 6 gate WTA100%50%
91600m 1v1100%63%
101000m 6 gate madness100%25%
111400m 12 gate madness100%50%
121000m 24 gate madness100%75%
131200m 4 gate WTA100%100%
142000m 6 gate WTA100%75%
151600m 1v1100%63%
161800m 6 gate madness100%69%
172000m 12 gate madness100%38%
182200m 24 gate madness99%50%
191800m 4 gate WTA99%50%
201800m 6 gate WTA98%50%
212000m 1v196%75%
221600m 6 gate madness91%50%
231000m 12 gate madness82%50%
241200m 24 gate madness77%25%
251400m 4 gate WTA68%100%
261600m 6 gate WTA58%100%
271400m 1v149%100%
281800m 6 gate madness38%69%
291800m 12 gate madness30%100%
302200m 24 gate madness19%50%
311800m 4 gate WTA11%50%
322200m 6 gate WTA11%50%
332000m 1v17%75%
341800m 6 gate madness7%69%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).