Team report · all teams

KREMMELL

Power 30.7 · #30 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 2000m 12 gate madness 17% · 28th of 29 · 6 rounds
  • 1600m 1v1 33% · 24th of 29 · 6 rounds
Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

KREMMELL
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
Mango Madness
Bottom 20%
top 3 1/6
★Top 3%
top 3 2/4
Bottom 13%
top 3 0/3
Bottom 10%
won 0/3
Bottom 38%
won 1/3
Bottom 20%
won 0/3
Middle
top 3 1/3
Medulla
Bottom 35%
top 3 0/6
Middle
top 3 0/3
Bottom 19%
won 0/3
Bottom 21%
won 0/3
Bottom 18%
top 3 1/3
Tenebris
★Top 18%
won 2/6
Top 17%
Bottom 13%
top 3 0/3
Bottom 20%
top 3 1/3
Tyrone Biggums
Middle
top 3 0/3
Bottom 23%
won 0/3
Middle
top 3 1/3
Borat
Middle
top 3 2/6
Top 34%
Bottom 30%
top 3 0/3
★Top 11%
top 3 2/3
Mad Swine
Middle
top 3 0/3
Top 20%
top 3 0/3
Bonnie
Bottom 23%
top 3 1/6
Bottom 38%
top 3 0/3
Bottom 21%
top 3 0/3
Ten Mangoes
Bottom 9%
top 3 0/4
Top 31%
top 3 2/3
Bottom 5%
top 3 0/2
Biafra
Top 31%
top 3 2/4
Middle
top 3 0/3
Middle
won 0/3
The Last Hairbender
Bottom 26%
top 3 0/3
Bald Crusader
Bottom 33%
top 3 1/6
★Top 28%
top 3 0/3
Middle
won 2/3
Middle
top 3 1/3
Madness 2
Bottom 33%
Middle
top 3 0/3
Bottom 17%
Taz’dingo
Bottom 18%
top 3 0/2
Lucky Left Nut
Middle
top 3 0/1

Cores in 1000m 6 gate madness

← all cores
KREMMELL

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%0%
22200m 6 gate WTA100%67%
31000m 1v1100%0%
42200m 6 gate madness100%33%
52000m 12 gate madness100%17%
61800m 24 gate madness100%33%
71600m 4 gate WTA100%33%
81200m 6 gate WTA100%33%
91600m 1v1100%33%
101000m 6 gate madness100%0%
111400m 12 gate madness100%33%
121000m 24 gate madness100%33%
131200m 4 gate WTA100%67%
142000m 6 gate WTA100%0%
151600m 1v1100%33%
161800m 6 gate madness100%70%
172000m 12 gate madness100%17%
182200m 24 gate madness100%0%
191800m 4 gate WTA96%33%
201800m 6 gate WTA95%0%
212000m 1v192%50%
221600m 6 gate madness86%100%
231000m 12 gate madness78%0%
241200m 24 gate madness73%0%
251400m 4 gate WTA66%100%
261600m 6 gate WTA56%100%
271400m 1v140%0%
281800m 6 gate madness33%70%
291800m 12 gate madness26%0%
302200m 24 gate madness18%0%
311800m 4 gate WTA10%33%
322200m 6 gate WTA10%67%
332000m 1v15%50%
341800m 6 gate madness5%70%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).