- 2000m 12 gate madness 17% · 28th of 29 · 6 rounds
- 1600m 1v1 33% · 24th of 29 · 6 rounds
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Mango Madness | Bottom 20% top 3 1/6 | ★Top 3% top 3 2/4 | Bottom 13% top 3 0/3 | Bottom 10% won 0/3 | Bottom 38% won 1/3 | Bottom 20% won 0/3 | Middle top 3 1/3 | |||
| Medulla | Bottom 35% top 3 0/6 | Middle top 3 0/3 | Bottom 19% won 0/3 | Bottom 21% won 0/3 | Bottom 18% top 3 1/3 | |||||
| Tenebris | ★Top 18% won 2/6 | Top 17% | Bottom 13% top 3 0/3 | Bottom 20% top 3 1/3 | ||||||
| Tyrone Biggums | Middle top 3 0/3 | Bottom 23% won 0/3 | Middle top 3 1/3 | |||||||
| Borat | Middle top 3 2/6 | Top 34% | Bottom 30% top 3 0/3 | ★Top 11% top 3 2/3 | ||||||
| Mad Swine | Middle top 3 0/3 | Top 20% top 3 0/3 | ||||||||
| Bonnie | Bottom 23% top 3 1/6 | Bottom 38% top 3 0/3 | Bottom 21% top 3 0/3 | |||||||
| Ten Mangoes | Bottom 9% top 3 0/4 | Top 31% top 3 2/3 | Bottom 5% top 3 0/2 | |||||||
| Biafra | Top 31% top 3 2/4 | Middle top 3 0/3 | Middle won 0/3 | |||||||
| The Last Hairbender | Bottom 26% top 3 0/3 | |||||||||
| Bald Crusader | Bottom 33% top 3 1/6 | ★Top 28% top 3 0/3 | Middle won 2/3 | Middle top 3 1/3 | ||||||
| Madness 2 | Bottom 33% | Middle top 3 0/3 | Bottom 17% | |||||||
| Taz’dingo | Bottom 18% top 3 0/2 | |||||||||
| Lucky Left Nut | Middle top 3 0/1 |
Cores in 1000m 6 gate madness
← all cores- The Last Hairbendertop 3 1 of 3 (avg 50%) · league rank Top 34% (52%)
- Mad Swinetop 3 2 of 3 (avg 50%) · league rank Bottom 35% (49%)
- Tyrone Biggumstop 3 0 of 3 (avg 50%) · league rank Bottom 22% (48%)
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).