Team report · all teams

KREMMELL

Power 30.7 · #30 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 2000m 12 gate madness 17% · 28th of 29 · 6 rounds
  • 1600m 1v1 33% · 24th of 29 · 6 rounds
Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

KREMMELL
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
Mango Madness
19%
top 3 1/6
52%
★58%
top 3 2/4
6.7%
top 3 0/3
12%
won 0/3
25%
won 1/3
48%
17%
22%
won 0/3
53%
top 3 1/3
Medulla
22%
top 3 0/6
51%
47%
10%
top 3 0/3
14%
won 0/3
23%
49%
26%
22%
won 0/3
46%
top 3 1/3
Tenebris
18%
54%
won 2/6
55%
6.7%
top 3 0/3
11%
23%
50%
21%
top 3 1/3
20%
47%
Tyrone Biggums
★27%
53%
52%
12%
top 3 0/3
16%
★28%
48%
won 0/3
26%
top 3 1/3
26%
46%
Borat
24%
top 3 2/6
53%
53%
8.0%
top 3 0/3
12%
27%
50%
30%
top 3 2/3
24%
43%
Mad Swine
20%
49%
49%
9.9%
top 3 0/3
14%
25%
49%
28%
top 3 0/3
20%
44%
Bonnie
19%
top 3 1/6
48%
47%
9.0%
top 3 0/3
13%
22%
47%
21%
top 3 0/3
20%
42%
Ten Mangoes
16%
top 3 0/4
53%
53%
top 3 2/3
6.3%
top 3 0/2
9.7%
22%
49%
20%
19%
44%
Biafra
23%
★55%
53%
top 3 2/4
9.4%
top 3 0/3
14%
25%
won 0/3
48%
23%
24%
49%
The Last Hairbender
15%
46%
35%
6.6%
10%
15%
52%
22%
top 3 0/3
16%
42%
Bald Crusader
21%
top 3 1/6
—
51%
★14%
top 3 0/3
★18%
won 2/3
26%
—
—
22%
★54%
top 3 1/3
Madness 2
24%
54%
49%
10%
top 3 0/3
14%
25%
51%
★31%
24%
45%
KREMMEL'S CHIKIDZIK🍄
22%
top 3 1/2
52%
55%
top 3 1/1
8.0%
top 3 0/1
13%
23%
51%
19%
23%
50%
Taz’dingo
17%
44%
36%
7.0%
top 3 0/2
11%
16%
38%
15%
19%
41%
Lucky Left Nut
18%
51%
48%
10%
top 3 0/1
14%
24%
★54%
26%
18%
43%

Cores in 2000m 12 gate madness

← all cores
KREMMELL

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%0%
22200m 6 gate WTA100%67%
31000m 1v1100%0%
42200m 6 gate madness100%33%
52000m 12 gate madness100%17%
61800m 24 gate madness100%33%
71600m 4 gate WTA100%33%
81200m 6 gate WTA100%33%
91600m 1v1100%33%
101000m 6 gate madness100%0%
111400m 12 gate madness100%33%
121000m 24 gate madness100%33%
131200m 4 gate WTA100%67%
142000m 6 gate WTA100%0%
151600m 1v1100%33%
161800m 6 gate madness100%70%
172000m 12 gate madness100%17%
182200m 24 gate madness100%0%
191800m 4 gate WTA96%33%
201800m 6 gate WTA95%0%
212000m 1v192%50%
221600m 6 gate madness86%100%
231000m 12 gate madness78%0%
241200m 24 gate madness73%0%
251400m 4 gate WTA66%100%
261600m 6 gate WTA56%100%
271400m 1v140%0%
281800m 6 gate madness33%70%
291800m 12 gate madness26%0%
302200m 24 gate madness18%0%
311800m 4 gate WTA10%33%
322200m 6 gate WTA10%67%
332000m 1v15%50%
341800m 6 gate madness5%70%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).