Team report · Lower league

KREMMELL

Power 45.0 · #31 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 6 gate madness 29% · 33rd of 40 · 24 rounds
  • 1000m 1v1 42% · 33rd of 40 · 47 rounds
  • 2200m 1v1 41% · 33rd of 40 · 43 rounds
Winning the most points
  • 1000m 6 gate madness 52% · 19th of 40 · 32 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

KREMMELL
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
Tyrone Biggums
Bottom 23%
won 20/47
Bottom 37%
top 3 18/42
Bottom 22%
top 3 18/32
Middle
won 2/12
Mango Madness
Bottom 31%
won 18/43
Middle
top 3 19/34
★Top 18%
Middle
top 3 12/24
Madness 2
Bottom 22%
top 3 17/34
★Top 7%
Top 17%
top 3 18/27
Bottom 17%
top 3 9/24
Borat
Middle
top 3 24/42
Top 12%
won 16/34
Top 30%
Middle
won 0/12
Mad Swine
Middle
top 3 19/42
Bottom 35%
top 3 18/32
Middle
won 1/12
Tenebris
Middle
won 15/33
★Top 8%
top 3 13/27
Bottom 7%
won 0/12
The Last Hairbender
★Top 34%
top 3 14/32
Bottom 31%
won 1/12
Biafra
Middle
top 3 12/34
Lucky Left Nut
Middle
top 3 11/27
★Top 11%
won 2/12
Bald Crusader
Middle
top 3 8/24
Medulla
Bottom 18%

Cores in 1600m 1v1

← all cores
KREMMELL

No races in this segment.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%42%
21000m 6 gate madness100%52%
31200m 12 gate WTA100%50%
41400m 1v1100%46%
51200m 6 gate madness100%49%
61800m 1v1100%46%
71600m 6 gate madness100%46%
81800m 12 gate WTA100%50%
92200m 1v1100%41%
102000m 6 gate madness100%48%
112200m 6 gate madness100%29%
121000m 1v1100%42%
131000m 6 gate madness100%52%
141400m 1v1100%46%
151200m 6 gate madness100%49%
161800m 1v1100%46%
171600m 6 gate madness100%46%
182200m 1v1100%41%
191000m 1v1100%42%
201200m 6 gate madness99%49%
212000m 6 gate madness99%48%
222200m 6 gate madness97%29%
232200m 1v193%41%
241000m 1v187%42%
251400m 1v180%46%
262000m 6 gate madness74%48%
271800m 1v164%46%
281000m 6 gate madness51%52%
292200m 1v141%41%
301200m 6 gate madness25%49%
311600m 6 gate madness12%46%
321200m 1v112%33%
332000m 6 gate madness7%48%
341400m 6 gate madness7%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).