- 2200m 6 gate madness 29% · 33rd of 40 · 24 rounds
- 1000m 1v1 42% · 33rd of 40 · 47 rounds
- 2200m 1v1 41% · 33rd of 40 · 43 rounds
- 1000m 6 gate madness 52% · 19th of 40 · 32 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Tyrone Biggums | Bottom 23% won 20/47 | Bottom 37% top 3 18/42 | Bottom 22% top 3 18/32 | Middle won 2/12 | ||||||
| Mango Madness | Bottom 31% won 18/43 | Middle top 3 19/34 | ★Top 18% | Middle top 3 12/24 | ||||||
| Madness 2 | Bottom 22% top 3 17/34 | ★Top 7% | Top 17% top 3 18/27 | Bottom 17% top 3 9/24 | ||||||
| Borat | Middle top 3 24/42 | Top 12% won 16/34 | Top 30% | Middle won 0/12 | ||||||
| Mad Swine | Middle top 3 19/42 | Bottom 35% top 3 18/32 | Middle won 1/12 | |||||||
| Tenebris | Middle won 15/33 | ★Top 8% top 3 13/27 | Bottom 7% won 0/12 | |||||||
| The Last Hairbender | ★Top 34% top 3 14/32 | Bottom 31% won 1/12 | ||||||||
| Biafra | Middle top 3 12/34 | |||||||||
| Lucky Left Nut | Middle top 3 11/27 | ★Top 11% won 2/12 | ||||||||
| Bald Crusader | Middle top 3 8/24 | |||||||||
| Medulla | Bottom 18% |
Cores in 1600m 1v1
← all coresNo races in this segment.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).