Team report · all teams

KREMMELL

Power 46.4 · #25 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 31% · 30th of 32 · 18 rounds
  • 2200m 6 gate madness 29% · 24th of 31 · 14 rounds
  • 2000m 6 gate madness 40% · 24th of 32 · 21 rounds
Winning the most points
  • 1600m 6 gate madness 77% · 3rd of 32 · 17 rounds
  • 1000m 1v1 59% · 10th of 33 · 27 rounds
  • 1200m 12 gate WTA 71% · 8th of 30 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

KREMMELL
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Tyrone Biggums
Bottom 36%
won 16/27
Middle
top 3 8/25
Middle
Bottom 39%
Middle
Top 28%
Bottom 37%
top 3 7/18
Top 17%
Middle
Top 26%
won 0/7
Mango Madness
Bottom 35%
Middle
Top 32%
won 12/25
Middle
★Top 24%
top 3 12/21
★Top 6%
Bottom 32%
Top 16%
Top 29%
top 3 7/14
Bottom 5%
Madness 2
Top 30%
Middle
Bottom 38%
★Top 6%
Middle
top 3 6/21
Middle
Top 31%
Top 11%
top 3 12/17
Bottom 39%
top 3 2/14
Top 20%
Borat
Top 38%
Top 32%
top 3 15/25
Bottom 29%
Top 7%
won 9/20
Middle
Top 24%
Top 38%
Top 21%
Bottom 29%
Top 34%
won 1/7
Mad Swine
Middle
Top 33%
top 3 14/25
Bottom 32%
Top 19%
Bottom 25%
Middle
Middle
top 3 9/18
Middle
Bottom 33%
Top 39%
won 1/7
Tenebris
Top 38%
Top 26%
Middle
Top 16%
Middle
Top 16%
won 9/20
Top 38%
Top 6%
top 3 8/17
Middle
Bottom 14%
won 0/7
The Last Hairbender
Top 24%
Top 36%
Bottom 30%
Middle
Bottom 10%
Bottom 3%
Top 24%
top 3 8/18
Bottom 17%
Bottom 27%
Middle
won 1/7
Biafra
Bottom 34%
Bottom 31%
Middle
Top 32%
Top 37%
top 3 10/21
Top 21%
Bottom 33%
★Top 4%
Middle
Bottom 29%
Bald Crusader
—
—
★Top 25%
—
Bottom 39%
Top 35%
—
—
★Top 26%
top 3 7/14
—
Lucky Left Nut
★Top 5%
★Top 26%
Bottom 27%
Middle
Bottom 15%
Bottom 39%
★Top 7%
Top 38%
top 3 8/11
Bottom 30%
★Top 6%
won 1/5
Ten Mangoes
Middle
Middle
Bottom 38%
Top 14%
Middle
Top 25%
Middle
Top 10%
top 3 2/6
Bottom 34%
Bottom 6%
won 1/2
Medulla
Middle
Middle
Bottom 40%
Top 34%
Bottom 34%
Bottom 34%
Middle
Top 35%
Bottom 40%
Top 28%

Cores in 2000m 1v1

← all cores
KREMMELL

No races in this segment.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%59%
21000m 6 gate madness100%31%
31200m 12 gate WTA100%71%
41400m 1v1100%46%
51200m 6 gate madness100%45%
61800m 1v1100%49%
71600m 6 gate madness100%77%
81800m 12 gate WTA100%43%
92200m 1v1100%47%
102000m 6 gate madness100%40%
112200m 6 gate madness100%29%
121000m 1v1100%59%
131000m 6 gate madness100%31%
141400m 1v1100%46%
151200m 6 gate madness100%45%
161800m 1v1100%49%
171600m 6 gate madness100%77%
182200m 1v199%47%
191000m 1v199%59%
201200m 6 gate madness99%45%
212000m 6 gate madness96%40%
222200m 6 gate madness91%29%
232200m 1v185%47%
241000m 1v180%59%
251400m 1v175%46%
262000m 6 gate madness67%40%
271800m 1v159%49%
281000m 6 gate madness54%31%
292200m 1v138%47%
301200m 6 gate madness28%45%
311600m 6 gate madness20%77%
321200m 1v120%0%
332000m 6 gate madness9%40%
341400m 6 gate madness9%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).