Team report · all teams

KREMMELL

Power 46.4 · #25 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 31% · 30th of 32 · 18 rounds
  • 2200m 6 gate madness 29% · 24th of 31 · 14 rounds
  • 2000m 6 gate madness 40% · 24th of 32 · 21 rounds
Winning the most points
  • 1600m 6 gate madness 77% · 3rd of 32 · 17 rounds
  • 1000m 1v1 59% · 10th of 33 · 27 rounds
  • 1200m 12 gate WTA 71% · 8th of 30 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1200m 12 gate WTA

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KREMMELL

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%59%
21000m 6 gate madness100%31%
31200m 12 gate WTA100%71%
41400m 1v1100%46%
51200m 6 gate madness100%45%
61800m 1v1100%49%
71600m 6 gate madness100%77%
81800m 12 gate WTA100%43%
92200m 1v1100%47%
102000m 6 gate madness100%40%
112200m 6 gate madness100%29%
121000m 1v1100%59%
131000m 6 gate madness100%31%
141400m 1v1100%46%
151200m 6 gate madness100%45%
161800m 1v1100%49%
171600m 6 gate madness100%77%
182200m 1v199%47%
191000m 1v199%59%
201200m 6 gate madness99%45%
212000m 6 gate madness96%40%
222200m 6 gate madness91%29%
232200m 1v185%47%
241000m 1v180%59%
251400m 1v175%46%
262000m 6 gate madness67%40%
271800m 1v159%49%
281000m 6 gate madness54%31%
292200m 1v138%47%
301200m 6 gate madness28%45%
311600m 6 gate madness20%77%
321200m 1v120%0%
332000m 6 gate madness9%40%
341400m 6 gate madness9%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).