Team report ยท all teams

๐Ÿ๏ธ VR46 ๐Ÿ๏ธ

Power 53.2 ยท #19 of 34 ยท Power Rankings
Compare with
Losing the most points
  • 1000m 4 gate WTA 30% ยท 27th of 32 ยท 10 rounds
  • 1000m 24 gate madness 33% ยท 24th of 33 ยท 9 rounds
  • 1600m 22 gate WTA 38% ยท 25th of 31 ยท 8 rounds
Winning the most points
  • 2200m 24 gate madness 62% ยท 12th of 34 ยท 24 rounds
  • 2000m 6 gate WTA 69% ยท 2nd of 33 ยท 20 rounds
  • 2200m 6 gate madness 79% ยท 3rd of 32 ยท 14 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league
1000m1200m1400m1600m1800m2000m2200m
1v1
53%
23r ยท 12th ยท 1.1/map
โ€”
65%
15r ยท 4th ยท 0.7/map
70%
10r ยท 5th ยท 0.4/map
70%
13r ยท 5th ยท 0.6/map
50%
4r ยท 14th ยท 0.2/map
55%
14r ยท 13th ยท 0.7/map
6 gate madness
53%
17r ยท 11th ยท 0.8/map
54%
15r ยท 12th ยท 0.8/map
โ€”
65%
14r ยท 9th ยท 0.7/map
37%
6r ยท 19th ยท 0.3/map
67%
12r ยท 6th ยท 0.6/map
79%
14r ยท 3rd ยท 0.7/map
12 gate madness
50%
4r ยท 16th ยท 0.2/map
80%
5r ยท 6th ยท 0.2/map
0%
1r ยท 0.1/map
50%
10r ยท 15th ยท 0.4/map
24 gate madness
33%
9r ยท 24th ยท 0.5/map
0%
4r ยท 30th ยท 0.4/map
63%
8r ยท 7th ยท 0.5/map
โ€”
57%
16r ยท 12th ยท 1.1/map
62%
24r ยท 12th ยท 1.6/map
4 gate WTA
30%
10r ยท 27th ยท 0.6/map
40%
5r ยท 19th ยท 0.2/map
64%
9r ยท 10th ยท 0.5/map
60%
5r ยท 12th ยท 0.2/map
67%
15r ยท 3rd ยท 0.8/map
60%
5r ยท 9th ยท 0.2/map
80%
10r ยท 2nd ยท 0.5/map
6 gate WTA
59%
16r ยท 11th ยท 0.9/map
53%
8r ยท 16th ยท 0.5/map
0%
2r ยท 0.1/map
60%
5r ยท 7th ยท 0.2/map
69%
20r ยท 2nd ยท 1.1/map
60%
5r ยท 12th ยท 0.2/map
12 gate WTA
20%
5r ยท 24th ยท 0.2/map
20%
5r ยท 26th ยท 0.2/map
16 gate WTA
20%
5r ยท 30th ยท 0.3/map
60%
10r ยท 10th ยท 0.6/map
40%
5r ยท 18th ยท 0.2/map
67%
3r ยท 9th ยท 0.1/map
60%
10r ยท 12th ยท 0.6/map
22 gate WTA
50%
10r ยท 13th ยท 0.8/map
57%
7r ยท 11th ยท 0.5/map
64%
5r ยท 5th ยท 0.4/map
38%
8r ยท 25th ยท 0.5/map
โ€”
50%
12r ยท 20th ยท 0.8/map
75%
4r ยท 5th ยท 0.2/map
24 gate WTA
40%
5r ยท 21st ยท 0.3/map
60%
5r ยท 10th ยท 0.3/map
61%
16r ยท 7th ยท 1.0/map
80%
5r ยท 2nd ยท 0.2/map
โ€”

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Cores in 2200m 24 gate madness

โ† all cores
๐Ÿ๏ธ VR46 ๐Ÿ๏ธ
  • Mountain Killerbeats 79% ยท 5 races ยท 0 won ยท 2 top 3
  • EXPBIKECB22002beats 68% ยท 24 races ยท 0 won ยท 2 top 3
  • Nebula Tremorbeats 66% ยท 24 races ยท 6 won ยท 9 top 3
  • Beckhambeats 71% ยท 6 races ยท 1 won ยท 3 top 3
  • Sonic Outlawbeats 69% ยท 6 races ยท 0 won ยท 1 top 3
  • Lush Ghostbeats 62% ยท 24 races ยท 3 won ยท 7 top 3
  • Blue Bloodbeats 65% ยท 6 races ยท 1 won ยท 1 top 3
  • Bold Boostbeats 60% ยท 6 races ยท 0 won ยท 2 top 3
  • Tectonic Hybridbeats 57% ยท 24 races ยท 0 won ยท 3 top 3
  • Mist Blazebeats 54% ยท 6 races ยท 0 won ยท 0 top 3
  • Meteor Motionbeats 51% ยท 10 races ยท 0 won ยท 1 top 3
  • Blissful Splashbeats 51% ยท 6 races ยท 0 won ยท 0 top 3
  • EXPBIKECB16018beats 50% ยท 18 races ยท 0 won ยท 0 top 3
  • EXPBIKECB16003beats 49% ยท 6 races ยท 0 won ยท 1 top 3
  • TON 618beats 46% ยท 3 races ยท 0 won ยท 1 top 3
  • Pretend Wizardbeats 47% ยท 18 races ยท 0 won ยท 1 top 3
  • EXPBIKECB22001beats 45% ยท 6 races ยท 0 won ยท 2 top 3
  • EXPBIKECB16026beats 43% ยท 6 races ยท 0 won ยท 0 top 3
  • Cyber Rocketbeats 43% ยท 15 races ยท 0 won ยท 1 top 3
  • EXPBIKECB16beats 41% ยท 12 races ยท 1 won ยท 1 top 3
  • No Factsbeats 38% ยท 6 races ยท 0 won ยท 0 top 3
  • EXPHORSECB20004beats 41% ยท 18 races ยท 0 won ยท 0 top 3
  • EXPBIKECB16030beats 34% ยท 12 races ยท 0 won ยท 0 top 3
  • EXPBIKECB22beats 10% ยท 3 races ยท 0 won ยท 0 top 3
  • EXPBIKECB16013beats 26% ยท 18 races ยท 0 won ยท 0 top 3

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).