Compare with
Losing the most points
- 1000m 4 gate WTA 30% ยท 27th of 32 ยท 10 rounds
- 1000m 24 gate madness 33% ยท 24th of 33 ยท 9 rounds
- 1600m 22 gate WTA 38% ยท 25th of 31 ยท 8 rounds
Winning the most points
- 2200m 24 gate madness 62% ยท 12th of 34 ยท 24 rounds
- 2000m 6 gate WTA 69% ยท 2nd of 33 ยท 20 rounds
- 2200m 6 gate madness 79% ยท 3rd of 32 ยท 14 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Cores in 1800m 12 gate madness
โ all cores๐๏ธ VR46 ๐๏ธ
- Nebula Tremorbeats 91% ยท 1 race ยท 0 won ยท 1 top 3
- EXPBIKECB22002beats 73% ยท 1 race ยท 0 won ยท 0 top 3
- EXPBIKECB16030beats 55% ยท 1 race ยท 0 won ยท 0 top 3
- EXPBIKECB16018beats 45% ยท 1 race ยท 0 won ยท 0 top 3
- Pretend Wizardbeats 18% ยท 1 race ยท 0 won ยท 0 top 3
- Tectonic Hybridbeats 0% ยท 1 race ยท 0 won ยท 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ30).