Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the โ/mapโ figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 12 gate madness
โ close- EXPBIKECB16top 3 2 of 2 (avg 25%)
- Lush Ghosttop 3 3 of 5 (avg 25%) ยท league rank Top 12% (29%)
- Venom Magetop 3 0 of 2 (avg 25%) ยท league rank Top 24% (28%)
- No Factstop 3 1 of 2 (avg 25%) ยท league rank Top 33% (27%)
- Steel Rebeltop 3 1 of 2 (avg 25%) ยท league rank Top 37% (26%)
- Sly Pumatop 3 0 of 3 (avg 25%) ยท league rank Middle (26%)
- TON 618top 3 1 of 3 (avg 25%) ยท league rank Middle (25%)
- Aliciatop 3 1 of 3 (avg 25%) ยท league rank Bottom 38% (23%)
- Bold Boosttop 3 0 of 1 (avg 25%)
- Blissful Splashtop 3 0 of 2 (avg 25%) ยท league rank Bottom 24% (21%)
- Yellow Lightningtop 3 1 of 2 (avg 25%) ยท league rank Bottom 14% (19%)
- EXPBIKECB16013top 3 0 of 3 (avg 25%) ยท league rank Bottom 12% (19%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ30).