Team report ยท Lower league

๐Ÿ๏ธ VR46 ๐Ÿ๏ธ

Power 52.4 ยท #22 of 40 on Miracles ยท Power Rankings
Compare with
Losing the most points
  • 2200m 22 gate WTA 0% ยท 36th of 38 ยท 13 rounds
  • 2000m 22 gate WTA 41% ยท 27th of 40 ยท 43 rounds
  • 2200m 24 gate madness 47% ยท 25th of 40 ยท 71 rounds
Winning the most points
  • 1400m 24 gate madness 65% ยท 4th of 39 ยท 26 rounds
  • 1800m 24 gate madness 57% ยท 12th of 40 ยท 44 rounds
  • 1600m 22 gate WTA 54% ยท 17th of 39 ยท 26 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Lush Ghost34650%
Blissful Splash34653%
No Facts34647%
Lavaflow26247%
EXPBIKECB1600320649%
Nebula Tremor19554%
Tectonic Hybrid19558%
TON 61818551%
Venom Mage16853%
Steel Rebel16355%
Beckham16160%
EXPBIKECB1602615841%
Ionic Void13756%
Blue Blood11848%
Sonic Outlaw11760%
EXPBIKECB2200211456%
EXPBIKECB2200111447%
Yellow Lightning10955%
Bold Boost10845%
In Game Currency10335%
EXPBIKECB1410045%
Emerald Scorpion9750%
Cleaning Panda6445%
Extreme Wild4852%
Mist Blaze1750%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%41%
22200m 24 gate madness100%47%
31000m 22 gate WTA100%51%
42200m 24 gate madness100%47%
52000m 22 gate WTA100%41%
61800m 24 gate madness100%57%
71600m 22 gate WTA100%54%
81400m 24 gate madness100%65%
91200m 22 gate WTA100%46%
102200m 24 gate madness100%47%
111400m 22 gate WTA100%43%
121000m 24 gate madness100%54%
132200m 22 gate WTA100%0%
141400m 24 gate madness100%65%
151600m 22 gate WTA100%54%
161800m 24 gate madness100%57%
172000m 22 gate WTA100%41%
182200m 24 gate madness99%47%
191200m 22 gate WTA96%46%
202200m 24 gate madness92%47%
211000m 22 gate WTA89%51%
221800m 24 gate madness81%57%
231000m 22 gate WTA72%51%
241200m 24 gate madness63%33%
251400m 22 gate WTA59%43%
261600m 24 gate madness49%50%
271000m 22 gate WTA43%51%
281800m 24 gate madness34%57%
292000m 22 gate WTA19%41%
302200m 24 gate madness11%47%
311800m 22 gate WTA8%33%
322200m 24 gate madness8%47%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).