๐๏ธ VR46 ๐๏ธ
- 2200m 22 gate WTA 0% ยท 36th of 38 ยท 13 rounds
- 2000m 22 gate WTA 41% ยท 27th of 40 ยท 43 rounds
- 2200m 24 gate madness 47% ยท 25th of 40 ยท 71 rounds
- 1400m 24 gate madness 65% ยท 4th of 39 ยท 26 rounds
- 1800m 24 gate madness 57% ยท 12th of 40 ยท 44 rounds
- 1600m 22 gate WTA 54% ยท 17th of 39 ยท 26 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Cores
Click a heat-map cell to see who ran that segmentBeats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).