- 1600m 22 gate WTA 38% · 24th of 31 · 8 rounds
- 1800m 24 gate madness 66% · 5th of 31 · 11 rounds
- 2200m 24 gate madness 58% · 14th of 33 · 19 rounds
- 1400m 24 gate madness 63% · 7th of 31 · 8 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 25% 4r · 28th · 1.0/map | 0% 1r · 0.6/map | 63% 8r · 7th · 2.0/map | — | 66% 11r · 5th · 3.0/map | 58% 19r · 14th · 5.0/map | |
| 22 gate WTA | 52% 10r · 13th · 2.8/map | 57% 7r · 11th · 1.9/map | 66% 5r · 5th · 1.5/map | 38% 8r · 24th · 2.0/map | — | 50% 12r · 20th · 3.2/map | 75% 4r · 4th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1600m 24 gate madness
← all coresNo races in this segment.
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).