No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % Β· green above the 50% league average, red below Β· rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | β | β | β | β | |||
| 6 gate madness | β | β | β | β | β | ||
| 12 gate madness | β | β | β | β | |||
| 24 gate madness | β | β | β | β | β | ||
| 4 gate WTA | β | β | β | β | β | ||
| 6 gate WTA | β | β | β | β | β |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% β a lucky 4 from 4 won't top the list.
Cores in 1600m 1v1
β all coresNo races in this segment.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27β30).