Team report · Lower league

🏍️ VR46 🏍️

Power 56.7 · #8 of 40 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

🏍️ VR46 🏍️
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
Lush Ghost
Top 18%
top 3 1/4
Top 34%
Middle
Top 17%
top 3 0/3
Top 20%
won 0/3
Top 22%
Top 34%
Middle
★Top 9%
top 3 1/2
Top 18%
won 1/2
Tectonic Hybrid
Top 14%
top 3 1/4
Top 27%
won 4/4
Top 6%
top 3 1/3
Top 16%
top 3 2/3
Top 14%
★Top 5%
won 0/3
Top 15%
won 1/2
—
—
Top 14%
won 1/2
No Facts
Bottom 40%
top 3 1/4
Top 36%
Middle
Middle
top 3 0/3
Bottom 38%
Middle
Bottom 26%
Top 39%
Top 25%
top 3 2/2
Bottom 36%
Blissful Splash
Middle
top 3 0/4
★Top 6%
Top 18%
Bottom 23%
top 3 0/3
Bottom 32%
Middle
Middle
Top 32%
Bottom 34%
top 3 1/2
Middle
Nebula Tremor
★Top 13%
Top 7%
Top 26%
top 3 2/3
★Top 3%
top 3 1/3
★Top 5%
won 1/3
Top 8%
Top 28%
—
—
★Top 14%
Yellow Lightning
—
Middle
—
Bottom 12%
Bottom 13%
—
—
★Top 3%
won 1/2
Bottom 19%
top 3 0/2
—
Beckham
Middle
top 3 2/4
—
Top 36%
Top 24%
top 3 0/3
Top 12%
Middle
Top 22%
—
—
Middle
Lavaflow
Top 38%
top 3 1/4
Middle
Middle
Middle
Middle
Middle
Middle
Bottom 20%
Top 39%
Middle
Bold Boost
Middle
Middle
Middle
top 3 3/3
Middle
Middle
Top 32%
won 0/3
Middle
—
Bottom 36%
Middle
TON 618
—
Bottom 28%
Top 39%
Bottom 29%
Bottom 25%
Top 26%
—
Top 34%
Middle
—
EXPBIKECB22001
Middle
—
Bottom 24%
Top 25%
top 3 1/3
Top 28%
won 0/3
Bottom 28%
Middle
—
—
Middle
In Game Currency
—
—
—
Bottom 20%
Bottom 12%
—
—
Bottom 14%
Bottom 14%
—
Ionic Void
—
Top 20%
—
Bottom 18%
Bottom 15%
—
—
Top 22%
Top 13%
—
EXPBIKECB22002
Bottom 38%
—
Bottom 39%
Bottom 21%
top 3 0/3
Bottom 38%
Bottom 20%
Top 21%
—
—
Middle
Blue Blood
—
—
Bottom 16%
Top 28%
top 3 0/3
Top 27%
Bottom 22%
—
—
—
—
Venom Mage
—
Top 15%
—
Bottom 28%
Bottom 23%
—
—
Top 29%
Top 19%
top 3 0/2
—
Extreme Wild
—
—
—
—
—
—
—
Top 20%
Bottom 16%
—
Sonic Outlaw
Middle
—
★Top 2%
Bottom 33%
top 3 0/3
Middle
Top 16%
★Top 12%
—
—
Middle
Steel Rebel
—
Top 33%
—
—
—
—
—
Top 25%
Top 28%
top 3 0/2
—
EXPBIKECB16003
—
Top 29%
Top 24%
Top 29%
top 3 1/3
Top 35%
Top 13%
—
—
Top 17%
—
Emerald Scorpion
—
—
Top 21%
Middle
Bottom 38%
Top 16%
—
Top 30%
—
—
Cleaning Panda
—
—
—
—
—
—
—
Bottom 27%
Bottom 38%
—
EXPBIKECB16026
Bottom 12%
—
Middle
Bottom 3%
top 3 0/3
Bottom 7%
Bottom 27%
Bottom 32%
—
Bottom 12%
Bottom 16%
EXPBIKECB14
—
Top 24%
Bottom 24%
—
—
Bottom 30%
—
—
Middle
—

Cores in 2200m 6 gate WTA

← all cores
🏍️ VR46 🏍️

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%100%
22200m 6 gate WTA100%47%
31000m 1v1100%50%
42200m 6 gate madness100%100%
52000m 12 gate madness100%50%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%50%
81200m 6 gate WTA100%50%
91600m 1v1100%100%
101000m 6 gate madness100%0%
111400m 12 gate madness100%100%
121000m 24 gate madness100%50%
131200m 4 gate WTA100%100%
142000m 6 gate WTA100%50%
151600m 1v1100%100%
161800m 6 gate madness100%58%
172000m 12 gate madness100%50%
182200m 24 gate madness99%54%
191800m 4 gate WTA99%0%
201800m 6 gate WTA98%0%
212000m 1v196%50%
221600m 6 gate madness91%100%
231000m 12 gate madness82%50%
241200m 24 gate madness77%50%
251400m 4 gate WTA68%0%
261600m 6 gate WTA58%0%
271400m 1v149%0%
281800m 6 gate madness38%58%
291800m 12 gate madness30%100%
302200m 24 gate madness19%54%
311800m 4 gate WTA11%0%
322200m 6 gate WTA11%47%
332000m 1v17%50%
341800m 6 gate madness7%58%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).