Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the โ/mapโ figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 6 gate madness
โ close- Yellow Lightningtop 3 1 of 2 (avg 50%) ยท league rank Top 1% (58%)
- Ionic Voidtop 3 1 of 2 (avg 50%) ยท league rank Top 32% (52%)
- TON 618top 3 1 of 2 (avg 50%) ยท league rank Middle (51%)
- Sly Pumatop 3 3 of 3 (avg 50%) ยท league rank Middle (50%)
- Lush Ghosttop 3 0 of 3 (avg 50%) ยท league rank Bottom 30% (49%)
- Aliciatop 3 2 of 3 (avg 50%) ยท league rank Bottom 24% (48%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ30).