Team report ยท all teams

๐Ÿ๏ธ VR46 ๐Ÿ๏ธ

Power 48.8 ยท #20 of 32 on Measure ยท Power Rankings
Compare with
Losing the most points
  • 1800m 6 gate madness 38% ยท 19th of 27 ยท 6 rounds
Winning the most points
  • 1600m 1v1 70% ยท 5th of 29 ยท 10 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Tectonic Hybrid6757%
Lush Ghost6750%
Nebula Tremor3656%
EXPBIKECB160132942%
TON 6182662%
Sly Puma2159%
Alicia2157%
EXPBIKECB220021667%
No Facts1646%
Bold Boost1448%
Blissful Splash1453%
EXPBIKECB161339%
EXPBIKECB160181342%
EXPHORSECB200041238%
EXPBIKECB160301141%
Venom Mage1038%
Beckham1071%
EXPBIKECB10934%
EXPBIKECB10010940%
EXPBIKECB10008945%
EXPBIKECB10001945%
Yellow Lightning955%
Lavaflow860%
Pretend Wizard735%
EXPBIKECB22632%
EXPBIKECB10002652%
Fast Pass649%
EXPBIKECB22001645%
Blue Blood653%
In Game Currency658%
Cleaning Panda570%
Mist Blaze540%
Ionic Void554%
Sonic Outlaw471%
Steel Rebel460%
Cyber Rocket343%
Emerald Scorpion326%
Extreme Wild363%
EXPBIKECB16003340%
EXPBIKECB16026243%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%60%
22200m 6 gate WTA100%60%
31000m 1v1100%20%
42200m 6 gate madness100%60%
52000m 12 gate madness100%50%
61800m 24 gate madness100%40%
71600m 4 gate WTA100%60%
81200m 6 gate WTA100%60%
91600m 1v1100%70%
101000m 6 gate madness100%60%
111400m 12 gate madness100%80%
121000m 24 gate madness100%40%
131200m 4 gate WTA100%40%
142000m 6 gate WTA100%60%
151600m 1v1100%70%
161800m 6 gate madness100%38%
172000m 12 gate madness100%50%
182200m 24 gate madness100%80%
191800m 4 gate WTA96%80%
201800m 6 gate WTA95%60%
212000m 1v192%50%
221600m 6 gate madness86%50%
231000m 12 gate madness78%50%
241200m 24 gate madness73%0%
251400m 4 gate WTA66%33%
261600m 6 gate WTA56%0%
271400m 1v140%50%
281800m 6 gate madness33%38%
291800m 12 gate madness26%0%
302200m 24 gate madness18%80%
311800m 4 gate WTA10%80%
322200m 6 gate WTA10%60%
332000m 1v15%50%
341800m 6 gate madness5%38%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).