Team report ยท all teams

๐Ÿ๏ธ VR46 ๐Ÿ๏ธ

Power 48.8 ยท #20 of 32 on Measure ยท Power Rankings
Compare with
Losing the most points
  • 1800m 6 gate madness 38% ยท 19th of 27 ยท 6 rounds
Winning the most points
  • 1600m 1v1 70% ยท 5th of 29 ยท 10 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit ยท Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (โ˜… = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ€“60%. Read down a column to pick who runs it.

๐Ÿ๏ธ VR46 ๐Ÿ๏ธ
Core2000m12 gate madnessavg 25% ยท 2.0/map1600m1v1avg 50% ยท 2.0/map1800m6 gate madnessavg 50% ยท 1.4/map2200m24 gate madnessavg 13% ยท 1.2/map2200m6 gate WTAavg 17% ยท 1.1/map1800m4 gate WTAavg 25% ยท 1.1/map1000m1v1avg 50% ยท 1.0/map1400m12 gate madnessavg 25% ยท 1.0/map2000m4 gate WTAavg 25% ยท 1.0/map2200m6 gate madnessavg 50% ยท 1.0/map
Tectonic Hybrid
Top 14%
top 3 2/10
Top 27%
won 3/4
Top 6%
top 3 5/6
Top 16%
top 3 1/5
Top 14%
won 0/3
โ˜…Top 5%
won 3/5
โ€”
โ€”
Top 14%
won 1/5
Top 15%
top 3 1/3
Lush Ghost
Top 18%
top 3 1/4
Top 34%
won 4/6
Middle
Top 17%
top 3 2/5
Top 20%
won 0/2
Top 22%
Middle
Top 9%
top 3 3/5
Top 18%
won 0/2
Top 38%
Nebula Tremor
Top 13%
top 3 3/6
Top 7%
Top 26%
top 3 1/2
โ˜…Top 3%
top 3 2/5
โ˜…Top 5%
won 1/5
Top 8%
won 1/3
โ€”
โ€”
Top 14%
won 2/3
Top 18%
top 3 2/3
EXPBIKECB16013
Bottom 4%
Middle
Bottom 11%
top 3 1/4
Bottom 1%
top 3 0/3
Bottom 1%
Bottom 6%
Bottom 39%
Bottom 17%
top 3 0/3
Bottom 6%
Bottom 2%
TON 618
โ€”
Bottom 28%
Top 39%
Bottom 29%
top 3 1/3
Bottom 25%
Top 26%
Top 34%
Middle
top 3 1/3
โ€”
Bottom 23%
Sly Puma
โ€”
โ€”
Bottom 30%
โ€”
โ€”
Bottom 18%
Middle
Top 34%
top 3 0/3
โ€”
โ€”
Alicia
โ€”
โ€”
Top 12%
โ€”
โ€”
Middle
Middle
Middle
top 3 1/3
โ€”
โ€”
EXPBIKECB22002
Bottom 38%
top 3 1/6
โ€”
Bottom 39%
Bottom 21%
top 3 1/5
Bottom 38%
Bottom 20%
โ€”
โ€”
Middle
Top 19%
top 3 1/2
No Facts
Bottom 40%
top 3 1/4
Top 36%
Middle
Middle
top 3 0/2
Bottom 38%
Middle
Top 39%
Top 25%
top 3 1/2
Bottom 36%
Bottom 32%
Bold Boost
Middle
Middle
Middle
top 3 2/3
Middle
top 3 0/1
Middle
Top 32%
won 0/2
โ€”
Bottom 36%
top 3 0/1
Middle
Bottom 35%
top 3 1/1
Blissful Splash
Middle
top 3 0/4
Top 6%
Top 18%
Bottom 23%
top 3 0/2
Bottom 32%
Middle
Top 32%
Bottom 34%
top 3 0/2
Middle
Middle
EXPBIKECB16
โ˜…Top 9%
Middle
Middle
top 3 0/3
Top 39%
top 3 0/2
Middle
Middle
โ€”
Top 1%
top 3 2/2
โ˜…Top 9%
Middle
top 3 0/2
EXPBIKECB16018
Bottom 16%
top 3 0/6
Top 37%
Middle
Bottom 6%
top 3 0/3
Bottom 10%
Bottom 24%
โ€”
Bottom 23%
Bottom 21%
Bottom 24%
EXPHORSECB20004
Bottom 13%
top 3 0/6
Bottom 22%
Bottom 14%
Bottom 6%
top 3 0/3
Bottom 8%
Bottom 7%
โ€”
โ€”
Bottom 15%
Bottom 15%
EXPBIKECB16030
Bottom 11%
top 3 0/4
Bottom 30%
Middle
Bottom 3%
top 3 0/2
Bottom 4%
Bottom 24%
โ€”
Bottom 16%
Bottom 14%
Bottom 10%
Venom Mage
โ€”
Top 15%
โ€”
Bottom 28%
Bottom 23%
โ€”
Top 29%
Top 19%
top 3 0/2
โ€”
Bottom 18%
Beckham
Middle
top 3 3/4
โ€”
Top 36%
Top 24%
top 3 1/2
Top 12%
Middle
โ€”
โ€”
Middle
โ˜…Top 1%
top 3 2/2
EXPBIKECB10
โ€”
โ€”
Bottom 27%
โ€”
โ€”
Bottom 18%
Bottom 1%
won 0/3
โ€”
โ€”
โ€”
EXPBIKECB10010
โ€”
โ€”
Bottom 20%
โ€”
โ€”
Bottom 17%
Top 39%
โ€”
โ€”
โ€”
EXPBIKECB10008
โ€”
โ€”
โ€”
โ€”
โ€”
โ€”
Middle
โ˜…Top 1%
โ€”
โ€”
EXPBIKECB10001
โ€”
โ€”
โ€”
โ€”
โ€”
โ€”
Middle
Bottom 17%
โ€”
โ€”
Yellow Lightning
โ€”
Middle
โ€”
Bottom 12%
Bottom 13%
โ€”
โ˜…Top 3%
won 1/2
Bottom 19%
top 3 1/2
โ€”
Bottom 21%
Lavaflow
Top 38%
top 3 2/4
Middle
Middle
Middle
Middle
Middle
Bottom 20%
Top 39%
Middle
Bottom 37%
Pretend Wizard
Bottom 21%
Middle
Top 30%
Bottom 29%
top 3 0/3
Bottom 30%
Top 20%
โ€”
Top 3%
Bottom 16%
Middle
EXPBIKECB22
Bottom 29%
โ˜…Top 3%
Top 30%
Top 21%
top 3 0/3
Top 26%
won 1/3
Top 19%
Bottom 2%
Top 38%
Bottom 28%
Middle
EXPBIKECB10002
โ€”
Top 17%
Middle
Bottom 10%
Bottom 7%
Middle
Top 10%
โ€”
โ€”
Bottom 5%
Fast Pass
โ€”
โ€”
โ€”
โ€”
โ€”
โ€”
Top 19%
Top 33%
โ€”
โ€”
EXPBIKECB22001
Middle
โ€”
Bottom 24%
Top 25%
top 3 0/2
Top 28%
won 1/2
Bottom 28%
โ€”
โ€”
Middle
Middle
Blue Blood
โ€”
โ€”
Bottom 16%
Top 28%
top 3 1/2
Top 27%
Bottom 22%
โ€”
โ€”
โ€”
Top 28%
top 3 2/2
In Game Currency
โ€”
โ€”
โ€”
Bottom 20%
Bottom 12%
โ€”
Bottom 14%
Bottom 14%
โ€”
Bottom 3%
Cleaning Panda
โ€”
โ€”
โ€”
โ€”
โ€”
โ€”
Bottom 27%
Bottom 38%
โ€”
โ€”
Mist Blaze
Bottom 18%
top 3 0/2
Top 13%
Top 33%
Bottom 14%
top 3 0/1
Bottom 20%
Middle
โ€”
Bottom 33%
Bottom 25%
Middle
Ionic Void
โ€”
Top 20%
โ€”
Bottom 18%
Bottom 15%
โ€”
Top 22%
Top 13%
โ€”
Bottom 11%
Sonic Outlaw
Middle
โ€”
โ˜…Top 2%
Bottom 33%
top 3 1/2
Middle
Top 16%
โ€”
โ€”
Middle
Top 12%
Steel Rebel
โ€”
Top 33%
โ€”
โ€”
โ€”
โ€”
Top 25%
Top 28%
top 3 1/2
โ€”
โ€”
Cyber Rocket
Middle
Bottom 40%
Bottom 24%
Middle
Middle
Middle
Bottom 32%
Top 11%
Top 39%
Bottom 33%
Emerald Scorpion
โ€”
โ€”
Top 21%
Middle
Bottom 38%
Top 16%
Top 30%
โ€”
โ€”
Bottom 34%
Extreme Wild
โ€”
โ€”
โ€”
โ€”
โ€”
โ€”
Top 20%
Bottom 16%
โ€”
โ€”
EXPBIKECB16003
โ€”
Top 29%
Top 24%
Top 29%
top 3 0/2
Top 35%
Top 13%
โ€”
Top 17%
โ€”
Middle
EXPBIKECB16026
Bottom 12%
โ€”
Middle
Bottom 3%
top 3 0/2
Bottom 7%
Bottom 27%
โ€”
Bottom 12%
Bottom 16%
Bottom 19%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Tectonic Hybrid671.3ร— avg
Lush Ghost671.1ร— avg
Nebula Tremor361.8ร— avg
EXPBIKECB16013290.5ร— avg
TON 618261.8ร— avg
Sly Puma211.1ร— avg
Alicia210.9ร— avg
EXPBIKECB22002160.8ร— avg
No Facts161.0ร— avg
Bold Boost140.8ร— avg
Blissful Splash140.3ร— avg
EXPBIKECB16130.8ร— avg
EXPBIKECB16018130.0ร— avg
EXPHORSECB20004120.0ร— avg
EXPBIKECB16030110.0ร— avg
Venom Mage100.0ร— avg
Beckham102.4ร— avg
EXPBIKECB1090.4ร— avg
EXPBIKECB1001090.0ร— avg
EXPBIKECB1000891.3ร— avg
EXPBIKECB1000190.0ร— avg
Yellow Lightning91.0ร— avg
Lavaflow81.1ร— avg
Pretend Wizard70.5ร— avg
EXPBIKECB2261.1ร— avg
EXPBIKECB1000261.3ร— avg
Fast Pass61.3ร— avg
EXPBIKECB2200161.2ร— avg
Blue Blood62.0ร— avg
In Game Currency61.8ร— avg
Cleaning Panda51.6ร— avg
Mist Blaze50.0ร— avg
Ionic Void51.3ร— avg
Sonic Outlaw42.0ร— avg
Steel Rebel41.3ร— avg
Cyber Rocket30.0ร— avg
Emerald Scorpion30.0ร— avg
Extreme Wild32.0ร— avg
EXPBIKECB1600330.0ร— avg
EXPBIKECB1602620.0ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%60%
22200m 6 gate WTA100%60%
31000m 1v1100%20%
42200m 6 gate madness100%60%
52000m 12 gate madness100%50%
61800m 24 gate madness100%40%
71600m 4 gate WTA100%60%
81200m 6 gate WTA100%60%
91600m 1v1100%70%
101000m 6 gate madness100%60%
111400m 12 gate madness100%80%
121000m 24 gate madness100%40%
131200m 4 gate WTA100%40%
142000m 6 gate WTA100%60%
151600m 1v1100%70%
161800m 6 gate madness100%38%
172000m 12 gate madness100%50%
182200m 24 gate madness100%80%
191800m 4 gate WTA96%80%
201800m 6 gate WTA95%60%
212000m 1v192%50%
221600m 6 gate madness86%50%
231000m 12 gate madness78%50%
241200m 24 gate madness73%0%
251400m 4 gate WTA66%33%
261600m 6 gate WTA56%0%
271400m 1v140%50%
281800m 6 gate madness33%38%
291800m 12 gate madness26%0%
302200m 24 gate madness18%80%
311800m 4 gate WTA10%80%
322200m 6 gate WTA10%60%
332000m 1v15%50%
341800m 6 gate madness5%38%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).