Team report Β· Lower league

🏍️ VR46 🏍️

Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % Β· green above the 50% league average, red below Β· rank in the league
1000m1200m1400m1600m1800m2000m2200m
1v1β€”β€”β€”β€”β€”β€”β€”
6 gate madnessβ€”β€”β€”β€”β€”β€”
12 gate WTAβ€”β€”

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% β€” a lucky 4 from 4 won't top the list.

Cores in 1000m 1v1

← all cores
🏍️ VR46 🏍️

No races in this segment.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%β€”
21000m 6 gate madness100%β€”
31200m 12 gate WTA100%β€”
41400m 1v1100%β€”
51200m 6 gate madness100%β€”
61800m 1v1100%β€”
71600m 6 gate madness100%β€”
81800m 12 gate WTA100%β€”
92200m 1v1100%β€”
102000m 6 gate madness100%β€”
112200m 6 gate madness100%β€”
121000m 1v1100%β€”
131000m 6 gate madness100%β€”
141400m 1v1100%β€”
151200m 6 gate madness100%β€”
161800m 1v1100%β€”
171600m 6 gate madness100%β€”
182200m 1v1100%β€”
191000m 1v196%β€”
201200m 6 gate madness95%β€”
212000m 6 gate madness87%β€”
222200m 6 gate madness85%β€”
232200m 1v185%β€”
241000m 1v184%β€”
251400m 1v176%β€”
262000m 6 gate madness71%β€”
271800m 1v162%β€”
281000m 6 gate madness49%β€”
292200m 1v136%β€”
301200m 6 gate madness22%β€”
311600m 6 gate madness16%β€”
321200m 1v116%β€”
332000m 6 gate madness7%β€”
341400m 6 gate madness7%β€”
351200m 6 gate madness5%β€”
362200m 1v15%β€”

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).