Team report ยท Lower league

๐Ÿ๏ธ VR46 ๐Ÿ๏ธ

Power 49.8 ยท #24 of 40 on Anchor ยท Power Rankings
Compare with
Losing the most points
  • 1800m 1v1 38% ยท 36th of 40 ยท 30 rounds
  • 1600m 6 gate madness 36% ยท 31st of 40 ยท 27 rounds
  • 1400m 1v1 41% ยท 30th of 40 ยท 33 rounds
Winning the most points
  • 2200m 6 gate madness 73% ยท 4th of 40 ยท 22 rounds
  • 1800m 12 gate WTA 100% ยท 1st of 38 ยท 11 rounds
  • 2200m 1v1 59% ยท 8th of 40 ยท 41 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit ยท Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (โ˜… = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ€“60%. Read down a column to pick who runs it.

๐Ÿ๏ธ VR46 ๐Ÿ๏ธ
Core1000m1v1avg 50% ยท 3.9/map2200m1v1avg 50% ยท 3.4/map1200m6 gate madnessavg 50% ยท 3.3/map2000m6 gate madnessavg 50% ยท 2.8/map1400m1v1avg 50% ยท 2.8/map1800m1v1avg 50% ยท 2.6/map1000m6 gate madnessavg 50% ยท 2.5/map1600m6 gate madnessavg 50% ยท 2.1/map2200m6 gate madnessavg 50% ยท 2.0/map1200m12 gate WTAavg 8.3% ยท 1.0/map
Yellow Lightning
โ˜…Top 2%
won 22/44
โ˜…Top 11%
top 3 23/40
โ˜…Top 1%
top 3 16/30
Bottom 8%
won 0/11
Blissful Splash
Bottom 34%
top 3 17/40
Bottom 37%
top 3 16/35
โ˜…Top 6%
top 3 14/27
Beckham
โ˜…Top 8%
won 25/41
Top 36%
top 3 20/35
โ˜…Top 4%
top 3 17/22
Tectonic Hybrid
โ˜…Top 27%
top 3 21/35
โ˜…Top 13%
Middle
top 3 12/27
Top 34%
No Facts
Middle
top 3 20/40
Middle
won 0/11
TON 618
Middle
Top 38%
Middle
top 3 16/30
โ˜…Top 39%
won 3/11
Nebula Tremor
Middle
Middle
Middle
won 11/30
Top 38%
Steel Rebel
โ˜…Top 39%
won 14/33
Ionic Void
Top 31%
top 3 12/30
EXPBIKECB16003
Middle
top 3 10/27
Lush Ghost
Bottom 30%
Middle
Middle
won 1/11
Lavaflow
Bottom 36%
won 0/11
Sonic Outlaw
Top 27%
top 3 10/22
Blue Blood
Middle
top 3 15/22
In Game Currency
Bottom 24%
won 2/11
Bold Boost
Bottom 33%
Bottom 15%

Cores in 2000m 1v1

โ† all cores
๐Ÿ๏ธ VR46 ๐Ÿ๏ธ

No races in this segment.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%49%
21000m 6 gate madness100%48%
31200m 12 gate WTA100%55%
41400m 1v1100%41%
51200m 6 gate madness100%51%
61800m 1v1100%38%
71600m 6 gate madness100%36%
81800m 12 gate WTA100%100%
92200m 1v1100%59%
102000m 6 gate madness100%57%
112200m 6 gate madness100%73%
121000m 1v1100%49%
131000m 6 gate madness100%48%
141400m 1v1100%41%
151200m 6 gate madness100%51%
161800m 1v1100%38%
171600m 6 gate madness100%36%
182200m 1v1100%59%
191000m 1v1100%49%
201200m 6 gate madness99%51%
212000m 6 gate madness99%57%
222200m 6 gate madness97%73%
232200m 1v193%59%
241000m 1v187%49%
251400m 1v180%41%
262000m 6 gate madness74%57%
271800m 1v164%38%
281000m 6 gate madness51%48%
292200m 1v141%59%
301200m 6 gate madness25%51%
311600m 6 gate madness12%36%
321200m 1v112%67%
332000m 6 gate madness7%57%
341400m 6 gate madness7%67%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).