Team report ยท Lower league

๐Ÿ๏ธ VR46 ๐Ÿ๏ธ

Power 49.8 ยท #24 of 40 on Anchor ยท Power Rankings
Compare with
Losing the most points
  • 1800m 1v1 38% ยท 36th of 40 ยท 30 rounds
  • 1600m 6 gate madness 36% ยท 31st of 40 ยท 27 rounds
  • 1400m 1v1 41% ยท 30th of 40 ยท 33 rounds
Winning the most points
  • 2200m 6 gate madness 73% ยท 4th of 40 ยท 22 rounds
  • 1800m 12 gate WTA 100% ยท 1st of 38 ยท 11 rounds
  • 2200m 1v1 59% ยท 8th of 40 ยท 41 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit ยท Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (โ˜… = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ€“60%. Read down a column to pick who runs it.

๐Ÿ๏ธ VR46 ๐Ÿ๏ธ
Core1000m1v1avg 50% ยท 3.9/map2200m1v1avg 50% ยท 3.4/map1200m6 gate madnessavg 50% ยท 3.3/map2000m6 gate madnessavg 50% ยท 2.8/map1400m1v1avg 50% ยท 2.8/map1800m1v1avg 50% ยท 2.6/map1000m6 gate madnessavg 50% ยท 2.5/map1600m6 gate madnessavg 50% ยท 2.1/map2200m6 gate madnessavg 50% ยท 2.0/map1200m12 gate WTAavg 8.3% ยท 1.0/map
Yellow Lightning
โ˜…Top 3%
won 22/44
Bottom 24%
โ˜…Top 9%
top 3 23/40
โ€”
Top 25%
โ€”
โ˜…Top 2%
top 3 16/30
Middle
Bottom 21%
Bottom 17%
won 0/11
Blissful Splash
Top 32%
Middle
Middle
top 3 17/40
Middle
top 3 16/35
Top 26%
Top 21%
Top 30%
โ˜…Top 5%
top 3 14/27
Middle
Bottom 25%
Beckham
โ€”
โ˜…Top 1%
won 25/41
โ€”
Top 20%
top 3 20/35
โ€”
Top 38%
โ€”
โ€”
โ˜…Top 1%
top 3 17/22
โ€”
Tectonic Hybrid
โ€”
Top 15%
โ€”
Top 15%
top 3 21/35
โ€”
Top 5%
โ€”
Top 28%
top 3 12/27
Top 15%
โ€”
No Facts
Top 39%
Bottom 32%
Top 33%
top 3 20/40
Bottom 28%
Top 27%
Middle
Top 39%
Top 37%
Bottom 32%
Top 35%
won 0/11
TON 618
Top 34%
Bottom 22%
Top 26%
โ€”
Bottom 36%
Top 38%
Top 35%
top 3 16/30
Bottom 29%
Bottom 23%
Top 23%
won 3/11
Nebula Tremor
โ€”
Top 16%
โ€”
Top 30%
โ€”
Top 24%
won 11/30
โ€”
Top 9%
Top 18%
โ€”
Steel Rebel
Top 25%
โ€”
Top 10%
โ€”
Top 26%
won 14/33
โ€”
Top 26%
Top 34%
โ€”
Top 27%
Ionic Void
Top 22%
Bottom 10%
Middle
โ€”
โ˜…Top 9%
โ€”
Top 22%
top 3 12/30
Top 20%
Bottom 11%
Middle
EXPBIKECB16003
โ€”
Middle
Bottom 33%
โ€”
Middle
Top 23%
โ€”
Top 30%
top 3 10/27
Middle
Top 27%
Lush Ghost
Middle
Top 38%
Bottom 35%
Top 35%
Top 25%
Middle
Middle
Top 35%
Top 38%
Top 27%
won 1/11
Lavaflow
Bottom 20%
Bottom 36%
Bottom 19%
Middle
Middle
Middle
Bottom 22%
Middle
Bottom 37%
Middle
won 0/11
Sonic Outlaw
โ€”
Top 16%
โ€”
โ˜…Top 9%
โ€”
โ˜…Top 2%
โ€”
โ€”
Top 12%
top 3 10/22
โ€”
Blue Blood
โ€”
Top 28%
โ€”
โ€”
โ€”
Bottom 16%
โ€”
โ€”
Top 28%
top 3 15/22
โ€”
In Game Currency
Bottom 14%
Bottom 1%
Bottom 12%
โ€”
Bottom 3%
โ€”
Bottom 16%
โ€”
Bottom 3%
Middle
won 2/11
Bold Boost
โ€”
Bottom 33%
โ€”
Middle
Bottom 19%
Middle
โ€”
Middle
Bottom 35%
โ€”
Venom Mage
Top 29%
Bottom 17%
Top 37%
โ€”
Top 33%
โ€”
Top 30%
Top 16%
Bottom 18%
โ˜…Top 18%

Cores in 1000m 1v1

โ† all cores
๐Ÿ๏ธ VR46 ๐Ÿ๏ธ

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%49%
21000m 6 gate madness100%48%
31200m 12 gate WTA100%55%
41400m 1v1100%41%
51200m 6 gate madness100%51%
61800m 1v1100%38%
71600m 6 gate madness100%36%
81800m 12 gate WTA100%100%
92200m 1v1100%59%
102000m 6 gate madness100%57%
112200m 6 gate madness100%73%
121000m 1v1100%49%
131000m 6 gate madness100%48%
141400m 1v1100%41%
151200m 6 gate madness100%51%
161800m 1v1100%38%
171600m 6 gate madness100%36%
182200m 1v1100%59%
191000m 1v1100%49%
201200m 6 gate madness99%51%
212000m 6 gate madness99%57%
222200m 6 gate madness97%73%
232200m 1v193%59%
241000m 1v187%49%
251400m 1v180%41%
262000m 6 gate madness74%57%
271800m 1v164%38%
281000m 6 gate madness51%48%
292200m 1v141%59%
301200m 6 gate madness25%51%
311600m 6 gate madness12%36%
321200m 1v112%67%
332000m 6 gate madness7%57%
341400m 6 gate madness7%67%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).