Team report Β· all teams

🏍️ VR46 🏍️

Power 59.1 Β· #4 of 33 on Anchor Β· Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 2200m 6 gate madness 89% Β· 2nd of 31 Β· 9 rounds
  • 1000m 1v1 62% Β· 7th of 33 Β· 18 rounds
  • 1800m 1v1 69% Β· 5th of 32 Β· 13 rounds

Rounds won by segment

Win % Β· green above the 50% league average, red below Β· rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% β€” a lucky 4 from 4 won't top the list.

Roster fit Β· Anchor

The races that come up most on Anchor, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (β˜… = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

🏍️ VR46 🏍️
Core1000m1v1avg 50% Β· 3.8/map1200m6 gate madnessavg 50% Β· 3.3/map2200m1v1avg 50% Β· 3.2/map1400m1v1avg 50% Β· 2.7/map2000m6 gate madnessavg 50% Β· 2.7/map1800m1v1avg 50% Β· 2.6/map1000m6 gate madnessavg 50% Β· 2.5/map1600m6 gate madnessavg 50% Β· 2.2/map2200m6 gate madnessavg 50% Β· 1.9/map1200m12 gate WTAavg 8.3% Β· 1.0/map
Tectonic Hybrid
β€”
β€”
55%
β€”
55%
top 3 10/12
55%
won 4/8
β€”
52%
top 3 6/10
56%
top 3 4/6
β€”
TON 618
51%
won 7/11
52%
top 3 4/9
43%
48%
β€”
51%
51%
top 3 7/12
47%
41%
β˜…9.2%
won 1/5
Nebula Tremor
β€”
β€”
54%
won 6/9
β€”
52%
top 3 3/8
52%
won 5/5
β€”
55%
55%
top 3 4/6
β€”
Sly Puma
50%
51%
top 3 4/9
β€”
54%
won 5/8
β€”
47%
50%
top 3 5/8
β€”
β€”
5.4%
won 0/3
Alicia
49%
49%
top 3 5/9
β€”
55%
β€”
53%
48%
top 3 1/8
β€”
β€”
4.6%
won 0/3
Yellow Lightning
β˜…55%
won 4/7
β˜…55%
top 3 3/6
44%
52%
β€”
β€”
β˜…58%
top 3 3/4
49%
41%
4.9%
won 0/2
Blissful Splash
51%
49%
top 3 4/6
50%
51%
51%
top 3 2/4
52%
52%
β˜…57%
top 3 4/4
50%
5.4%
Lush Ghost
49%
47%
51%
52%
52%
50%
49%
51%
top 3 4/6
51%
8.8%
won 0/2
Bold Boost
β€”
β€”
45%
46%
50%
top 3 3/5
51%
β€”
48%
44%
top 3 2/4
β€”
Beckham
β€”
β€”
β˜…59%
won 2/5
β€”
54%
top 3 3/4
51%
β€”
β€”
β˜…62%
top 3 3/3
β€”
No Facts
50%
51%
top 3 3/6
45%
51%
43%
48%
50%
51%
44%
8.2%
won 0/2
EXPBIKECB16013
48%
51%
37%
50%
36%
44%
48%
48%
top 3 3/6
31%
4.8%
EXPBIKECB16
β€”
β€”
48%
57%
56%
top 3 2/3
50%
β€”
49%
47%
top 3 2/2
β€”
Steel Rebel
52%
54%
β€”
52%
won 4/5
β€”
β€”
52%
51%
β€”
8.8%
Ionic Void
52%
50%
40%
54%
β€”
β€”
52%
top 3 2/4
53%
37%
6.7%
Lavaflow
46%
44%
46%
49%
48%
49%
45%
48%
45%
7.2%
won 0/2
EXPBIKECB16003
β€”
47%
48%
50%
β€”
52%
β€”
52%
top 3 2/4
47%
8.8%
EXPBIKECB10008
50%
45%
β€”
β˜…58%
β€”
β€”
49%
β€”
β€”
8.1%
won 0/3
EXPBIKECB10001
49%
52%
β€”
46%
β€”
β€”
48%
β€”
β€”
6.0%
won 0/3
EXPBIKECB10
38%
45%
β€”
β€”
β€”
47%
34%
β€”
β€”
6.4%
won 0/3
EXPBIKECB16018
β€”
β€”
45%
51%
45%
49%
β€”
51%
42%
β€”
Pretend Wizard
β€”
β€”
47%
54%
38%
52%
β€”
49%
46%
β€”
Sonic Outlaw
β€”
β€”
54%
β€”
β˜…56%
β˜…56%
β€”
β€”
57%
top 3 1/3
β€”
Blue Blood
β€”
β€”
53%
β€”
β€”
44%
β€”
β€”
53%
top 3 3/3
β€”
Mist Blaze
β€”
47%
48%
51%
47%
51%
β€”
55%
46%
4.6%
In Game Currency
45%
43%
34%
41%
β€”
β€”
44%
β€”
32%
6.4%
won 0/2
EXPBIKECB16030
β€”
β€”
41%
50%
42%
49%
β€”
46%
36%
β€”

Cores in 2200m 6 gate madness

← all cores
🏍️ VR46 🏍️
  • Beckhamtop 3 3 of 3 (avg 50%) Β· from its times 62%
  • Sonic Outlawtop 3 1 of 3 (avg 50%) Β· from its times 57%
  • Tectonic Hybridtop 3 4 of 6 (avg 50%) Β· from its times 56%
  • Nebula Tremortop 3 4 of 6 (avg 50%) Β· from its times 55%
  • Blue Bloodtop 3 3 of 3 (avg 50%) Β· from its times 53%
  • EXPBIKECB16top 3 2 of 2 (avg 50%) Β· from its times 47%
  • Bold Boosttop 3 2 of 4 (avg 50%) Β· from its times 44%

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%62%
21000m 6 gate madness100%50%
31200m 12 gate WTA100%20%
41400m 1v1100%67%
51200m 6 gate madness100%53%
61800m 1v1100%69%
71600m 6 gate madness100%70%
81800m 12 gate WTA100%20%
92200m 1v1100%55%
102000m 6 gate madness100%67%
112200m 6 gate madness100%89%
121000m 1v1100%62%
131000m 6 gate madness100%50%
141400m 1v1100%67%
151200m 6 gate madness100%53%
161800m 1v1100%69%
171600m 6 gate madness100%70%
182200m 1v199%55%
191000m 1v199%62%
201200m 6 gate madness99%53%
212000m 6 gate madness96%67%
222200m 6 gate madness91%89%
232200m 1v185%55%
241000m 1v180%62%
251400m 1v175%67%
262000m 6 gate madness67%67%
271800m 1v159%69%
281000m 6 gate madness54%50%
292200m 1v138%55%
301200m 6 gate madness28%53%
311600m 6 gate madness20%70%
321200m 1v120%β€”
332000m 6 gate madness9%67%
341400m 6 gate madness9%β€”

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).