Team report ยท all teams

๐Ÿ๏ธ VR46 ๐Ÿ๏ธ

Power 59.1 ยท #4 of 33 on Anchor ยท Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 2200m 6 gate madness 89% ยท 2nd of 31 ยท 9 rounds
  • 1000m 1v1 62% ยท 7th of 33 ยท 18 rounds
  • 1800m 1v1 69% ยท 5th of 32 ยท 13 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit ยท Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (โ˜… = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ€“60%. Read down a column to pick who runs it.

๐Ÿ๏ธ VR46 ๐Ÿ๏ธ
Core1000m1v1avg 50% ยท 3.8/map1200m6 gate madnessavg 50% ยท 3.3/map2200m1v1avg 50% ยท 3.2/map1400m1v1avg 50% ยท 2.7/map2000m6 gate madnessavg 50% ยท 2.7/map1800m1v1avg 50% ยท 2.6/map1000m6 gate madnessavg 50% ยท 2.5/map1600m6 gate madnessavg 50% ยท 2.2/map2200m6 gate madnessavg 50% ยท 1.9/map1200m12 gate WTAavg 8.3% ยท 1.0/map
Tectonic Hybrid
Top 27%
top 3 10/12
โ˜…Top 13%
won 4/8
Middle
top 3 6/10
Top 34%
top 3 4/6
TON 618
Middle
won 7/11
Top 38%
top 3 4/9
Middle
top 3 7/12
โ˜…Top 39%
won 1/5
Nebula Tremor
Middle
won 6/9
Middle
top 3 3/8
Middle
won 5/5
Top 38%
top 3 4/6
Sly Puma
Middle
top 3 4/9
โ˜…Top 11%
won 5/8
Middle
top 3 5/8
Bottom 12%
won 0/3
Alicia
Bottom 31%
top 3 5/9
Bottom 24%
top 3 1/8
Bottom 4%
won 0/3
Yellow Lightning
โ˜…Top 2%
won 4/7
โ˜…Top 11%
top 3 3/6
โ˜…Top 1%
top 3 3/4
Bottom 8%
won 0/2
Blissful Splash
Bottom 34%
top 3 4/6
Bottom 37%
top 3 2/4
โ˜…Top 6%
top 3 4/4
Lush Ghost
Bottom 30%
Middle
top 3 4/6
Middle
won 0/2
Bold Boost
Bottom 33%
top 3 3/5
Bottom 15%
top 3 2/4
Beckham
โ˜…Top 8%
won 2/5
Top 36%
top 3 3/4
โ˜…Top 4%
top 3 3/3
No Facts
Middle
top 3 3/6
Middle
won 0/2
EXPBIKECB16013
Bottom 22%
top 3 3/6
EXPBIKECB16
โ˜…Top 18%
top 3 2/3
Bottom 20%
top 3 2/2
Steel Rebel
Top 39%
won 4/5
Ionic Void
Top 31%
top 3 2/4
Lavaflow
Bottom 36%
won 0/2
EXPBIKECB16003
Middle
top 3 2/4
EXPBIKECB10008
Middle
won 0/3
EXPBIKECB10001
Bottom 19%
won 0/3
EXPBIKECB10
Bottom 1%
Bottom 24%
won 0/3
Pretend Wizard
Bottom 28%
Sonic Outlaw
Top 27%
top 3 1/3
Blue Blood
Middle
top 3 3/3
In Game Currency
Bottom 24%
won 0/2

Cores in 2000m 6 gate madness

โ† all cores
๐Ÿ๏ธ VR46 ๐Ÿ๏ธ
  • EXPBIKECB16top 3 2 of 3 (avg 50%) ยท league rank Top 18% (56%)
  • Tectonic Hybridtop 3 10 of 12 (avg 50%) ยท league rank Top 27% (55%)
  • Beckhamtop 3 3 of 4 (avg 50%) ยท league rank Top 36% (54%)
  • Nebula Tremortop 3 3 of 8 (avg 50%) ยท league rank Middle (52%)
  • Blissful Splashtop 3 2 of 4 (avg 50%) ยท league rank Bottom 37% (51%)
  • Bold Boosttop 3 3 of 5 (avg 50%) ยท league rank Bottom 33% (50%)

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%62%
21000m 6 gate madness100%50%
31200m 12 gate WTA100%20%
41400m 1v1100%67%
51200m 6 gate madness100%53%
61800m 1v1100%69%
71600m 6 gate madness100%70%
81800m 12 gate WTA100%20%
92200m 1v1100%55%
102000m 6 gate madness100%67%
112200m 6 gate madness100%89%
121000m 1v1100%62%
131000m 6 gate madness100%50%
141400m 1v1100%67%
151200m 6 gate madness100%53%
161800m 1v1100%69%
171600m 6 gate madness100%70%
182200m 1v199%55%
191000m 1v199%62%
201200m 6 gate madness99%53%
212000m 6 gate madness96%67%
222200m 6 gate madness91%89%
232200m 1v185%55%
241000m 1v180%62%
251400m 1v175%67%
262000m 6 gate madness67%67%
271800m 1v159%69%
281000m 6 gate madness54%50%
292200m 1v138%55%
301200m 6 gate madness28%53%
311600m 6 gate madness20%70%
321200m 1v120%โ€”
332000m 6 gate madness9%67%
341400m 6 gate madness9%โ€”

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).