No weak spots with enough rounds yet.
- 2200m 6 gate madness 89% ยท 2nd of 31 ยท 9 rounds
- 1000m 1v1 62% ยท 7th of 33 ยท 18 rounds
- 1800m 1v1 69% ยท 5th of 32 ยท 13 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 62% 18r ยท 7th ยท 3.8/map | โ | 67% 13r ยท 4th ยท 2.7/map | โ | 69% 13r ยท 5th ยท 2.6/map | โ | 55% 14r ยท 12th ยท 3.2/map |
| 6 gate madness | 50% 12r ยท 18th ยท 2.5/map | 53% 15r ยท 12th ยท 3.3/map | โ | 70% 10r ยท 7th ยท 2.2/map | 67% 12r ยท 6th ยท 2.7/map | 89% 9r ยท 2nd ยท 1.9/map | |
| 12 gate WTA | 20% 5r ยท 25th ยท 1.0/map | 20% 5r ยท 27th ยท 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Roster fit ยท Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (โ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% ยท 3.8/map | 1200m6 gate madnessavg 50% ยท 3.3/map | 2200m1v1avg 50% ยท 3.2/map | 1400m1v1avg 50% ยท 2.7/map | 2000m6 gate madnessavg 50% ยท 2.7/map | 1800m1v1avg 50% ยท 2.6/map | 1000m6 gate madnessavg 50% ยท 2.5/map | 1600m6 gate madnessavg 50% ยท 2.2/map | 2200m6 gate madnessavg 50% ยท 1.9/map | 1200m12 gate WTAavg 8.3% ยท 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Tectonic Hybrid | Top 27% top 3 10/12 | โ
Top 13% won 4/8 | Middle top 3 6/10 | Top 34% top 3 4/6 | ||||||
| TON 618 | Middle won 7/11 | Top 38% top 3 4/9 | Middle top 3 7/12 | โ
Top 39% won 1/5 | ||||||
| Nebula Tremor | Middle won 6/9 | Middle top 3 3/8 | Middle won 5/5 | Top 38% top 3 4/6 | ||||||
| Sly Puma | Middle top 3 4/9 | โ
Top 11% won 5/8 | Middle top 3 5/8 | Bottom 12% won 0/3 | ||||||
| Alicia | Bottom 31% top 3 5/9 | Bottom 24% top 3 1/8 | Bottom 4% won 0/3 | |||||||
| Yellow Lightning | โ
Top 2% won 4/7 | โ
Top 11% top 3 3/6 | โ
Top 1% top 3 3/4 | Bottom 8% won 0/2 | ||||||
| Blissful Splash | Bottom 34% top 3 4/6 | Bottom 37% top 3 2/4 | โ
Top 6% top 3 4/4 | |||||||
| Lush Ghost | Bottom 30% | Middle top 3 4/6 | Middle won 0/2 | |||||||
| Bold Boost | Bottom 33% top 3 3/5 | Bottom 15% top 3 2/4 | ||||||||
| Beckham | โ
Top 8% won 2/5 | Top 36% top 3 3/4 | โ
Top 4% top 3 3/3 | |||||||
| No Facts | Middle top 3 3/6 | Middle won 0/2 | ||||||||
| EXPBIKECB16013 | Bottom 22% top 3 3/6 | |||||||||
| EXPBIKECB16 | โ
Top 18% top 3 2/3 | Bottom 20% top 3 2/2 | ||||||||
| Steel Rebel | Top 39% won 4/5 | |||||||||
| Ionic Void | Top 31% top 3 2/4 | |||||||||
| Lavaflow | Bottom 36% won 0/2 | |||||||||
| EXPBIKECB16003 | Middle top 3 2/4 | |||||||||
| EXPBIKECB10008 | Middle won 0/3 | |||||||||
| EXPBIKECB10001 | Bottom 19% won 0/3 | |||||||||
| EXPBIKECB10 | Bottom 1% | Bottom 24% won 0/3 | ||||||||
| Pretend Wizard | Bottom 28% | |||||||||
| Sonic Outlaw | Top 27% top 3 1/3 | |||||||||
| Blue Blood | Middle top 3 3/3 | |||||||||
| In Game Currency | Bottom 24% won 0/2 |
Cores in 2000m 6 gate madness
โ all cores- EXPBIKECB16top 3 2 of 3 (avg 50%) ยท league rank Top 18% (56%)
- Tectonic Hybridtop 3 10 of 12 (avg 50%) ยท league rank Top 27% (55%)
- Beckhamtop 3 3 of 4 (avg 50%) ยท league rank Top 36% (54%)
- Nebula Tremortop 3 3 of 8 (avg 50%) ยท league rank Middle (52%)
- Blissful Splashtop 3 2 of 4 (avg 50%) ยท league rank Bottom 37% (51%)
- Bold Boosttop 3 3 of 5 (avg 50%) ยท league rank Bottom 33% (50%)
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ30).