Team report · all teams

🏍️ VR46 🏍️

Power 59.1 · #4 of 33 on Anchor · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 2200m 6 gate madness 89% · 2nd of 31 · 9 rounds
  • 1000m 1v1 62% · 7th of 33 · 18 rounds
  • 1800m 1v1 69% · 5th of 32 · 13 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 2200m 1v1

← all cores
🏍️ VR46 🏍️
  • Nebula Tremorwon 6 of 9 (average core 4.5) · from its times 54%
  • Beckhamwon 2 of 5 (average core 2.5) · from its times 59%

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%62%
21000m 6 gate madness100%50%
31200m 12 gate WTA100%20%
41400m 1v1100%67%
51200m 6 gate madness100%53%
61800m 1v1100%69%
71600m 6 gate madness100%70%
81800m 12 gate WTA100%20%
92200m 1v1100%55%
102000m 6 gate madness100%67%
112200m 6 gate madness100%89%
121000m 1v1100%62%
131000m 6 gate madness100%50%
141400m 1v1100%67%
151200m 6 gate madness100%53%
161800m 1v1100%69%
171600m 6 gate madness100%70%
182200m 1v199%55%
191000m 1v199%62%
201200m 6 gate madness99%53%
212000m 6 gate madness96%67%
222200m 6 gate madness91%89%
232200m 1v185%55%
241000m 1v180%62%
251400m 1v175%67%
262000m 6 gate madness67%67%
271800m 1v159%69%
281000m 6 gate madness54%50%
292200m 1v138%55%
301200m 6 gate madness28%53%
311600m 6 gate madness20%70%
321200m 1v120%—
332000m 6 gate madness9%67%
341400m 6 gate madness9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).