Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 62% 18r · 7th · 3.8/map | — | 67% 13r · 4th · 2.7/map | — | 69% 13r · 5th · 2.6/map | — | 55% 14r · 12th · 3.2/map |
| 6 gate madness | 50% 12r · 18th · 2.5/map | 53% 15r · 12th · 3.3/map | — | 70% 10r · 7th · 2.2/map | 67% 12r · 6th · 2.7/map | 89% 9r · 2nd · 1.9/map | |
| 12 gate WTA | 20% 5r · 25th · 1.0/map | 20% 5r · 27th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 1v1
✕ close- Yellow Lightningwon 4 of 7 (avg 50%) · league rank Top 2% (55%)
- TON 618won 7 of 11 (avg 50%) · league rank Middle (51%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).