Compare with
Power
46.3
10th of 12
Standings
9th
6 pts
Matches
2–4
6 pts · rounds 165–196
Next match
⚡️High Voltage Vault⚡️
Week 7
Best map
Measure
Power 51.1 · 7th · 3–2
Worst map
Glory
Power 34.0 · 11th · 0–1
Below average
Anchor
Power 45.5 · 10th · 2–2
Below average
Miracles
Power 39.8 · 10th · 1–3
Where do we lose the most points?
2200m 24 gate madness23%
1000m 1v134%
2000m 6 gate madness26%
Where we win them
1000m 22 gate WTA87%
2200m 1v184%
1200m 6 gate madness62%
Next match: what do we pick, ban and field?
Pick MeasureBan Miracles
2000m 12 gate madnessCrystal Thunder, Terran Ghost
1600m 1v1First Strike, Impressive Owl
1800m 6 gate madnessTerran Ghost, First Strike
Are we good enough at…
Not yet
23% of rounds · 10th of 12 · 23 rounds
0%league average 50%100%
Which cores are costing us?
Money Talks0.0× avg
Pan Am0.0× avg
La Bamba0.0× avg
Carrying us
Pyre Sentinel1.7× avg
Man from Glad1.2× avg
Lost Runner1.2× avg
Where are they better than us?
2200m 24 gate madness23 vs 72%
2000m 22 gate WTA38 vs 100%
1000m 1v134 vs 71%
Where we're better
1000m 22 gate WTA87 vs 56%
1800m 24 gate madness51 vs 47%
Who do they send in…
Raging Princess25 races · 0 top 3
Rusty Behemoth25 races · 5 top 3
Ion Stalker25 races · 3 top 3
Ion Titan25 races · 5 top 3
› Roster · 24 coresby distance type
Sprint · 13
- Stuck PigSprint
- Do ItSprint-Mid
- First StrikeSprint-Mid
- La BambaSprint
- Grave DiggerSprint-Mid
- Man from GladSprint
- Giant TacoSprint
- Money TalksSprint-Mid
- Assertive BeastSprint-Mid
- La MexicanaSprint
- Pyre SentinelSprint
- Blue ScorpionSprint
- Big Shiny TacoSprint
Mid · 3
- Lost RunnerAll-Rounder
- Power of OneMid
- Quill BlissMid
Marathon · 8
- Gold Theft VictoryMid-Marathon
- Glorious SnowflakeMarathon
- Grand BoogieMid-Marathon
- Crystal ThunderMarathon
- Impressive OwlMarathon
- Terran GhostMarathon
- 21 Gun SaluteMarathon
- Crown JewelsMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).