GTA vs ⚡️High Voltage Vault⚡️
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 34%18r 71%7r | 25%4r 100%1r | 61%6r 50%2r | 56%9r 25%4r | 50%15r 60%5r | 25%4r 0%1r | 84%13r 80%5r |
| 6 gate madness | 46%15r 100%5r | 62%10r 50%2r | 100%3r 100%1r | 45%9r 48%4r | 44%9r 75%4r | 26%13r 62%3r | 53%11r 83%5r |
| 12 gate madness | —0r —0r | 60%5r 67%3r | 0%2r —0r | 0%5r 100%3r | |||
| 24 gate madness | 33%9r 25%8r | 43%7r 71%7r | 63%8r 70%10r | 50%2r 0%1r | 51%12r 47%13r | 23%23r 72%25r | |
| 4 gate WTA | 0%1r 20%5r | 60%5r 100%3r | 47%6r 65%10r | 20%5r 33%3r | 50%6r 55%13r | 20%5r 100%3r | 0%1r 40%10r |
| 6 gate WTA | 60%5r 0%3r | 0%1r 27%9r | 50%4r 33%3r | 60%5r 100%3r | 43%7r 62%18r | 20%5r 67%3r | |
| 12 gate WTA | 75%4r 100%1r | 25%4r 0%1r | |||||
| 16 gate WTA | 0%1r 40%5r | 100%1r 40%5r | —0r 80%5r | —0r 75%4r | 0%2r 60%10r | ||
| 22 gate WTA | 87%8r 56%11r | 25%12r 47%15r | 50%2r 50%2r | 42%12r 53%15r | 25%5r 60%5r | 38%8r 100%10r | 70%5r 60%5r |
| 24 gate WTA | 100%1r 60%5r | 0%1r 40%5r | 50%2r 63%14r | —0r 60%5r | —0r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Impressive Owltop 3 6 of 23 (avg 13%) · league rank Top 10% (17%)
- Glorious Snowflaketop 3 4 of 23 (avg 13%) · league rank Top 14% (16%)
- Lost Runnertop 3 3 of 23 (avg 13%) · league rank Top 21% (15%)
- First Striketop 3 3 of 23 (avg 13%) · league rank Top 22% (15%)
- Gold Theft Victorytop 3 5 of 23 (avg 13%) · league rank Top 23% (14%)
- Crystal Thundertop 3 5 of 23 (avg 13%) · league rank Top 30% (13%)
- Holytop 3 0 of 1 (avg 13%)
- Big Shiny Tacotop 3 0 of 1 (avg 13%)
- Terran Ghosttop 3 0 of 2 (avg 13%)
- Grand Boogietop 3 2 of 23 (avg 13%) · league rank Middle (10%)
- Crown Jewelstop 3 3 of 23 (avg 13%) · league rank Bottom 40% (9.1%)
- Never-Endingtop 3 0 of 6 (avg 13%) · league rank Bottom 36% (8.8%)
- 21 Gun Salutetop 3 1 of 22 (avg 13%) · league rank Bottom 34% (8.4%)
- Pan Amtop 3 0 of 17 (avg 13%) · league rank Bottom 9% (6.4%)
- Poor Boytop 3 0 of 5 (avg 13%) · league rank Bottom 8% (6.4%)
- Assertive Beasttop 3 0 of 17 (avg 13%) · league rank Bottom 4% (6.3%)
- Money Talkstop 3 0 of 21 (avg 13%) · league rank Bottom 1% (6.3%)
- Voltage destruction top 3 6 of 20 (avg 13%) · league rank Top 6% (18%)
- IDDQDtop 3 2 of 25 (avg 13%) · league rank Top 7% (18%)
- Space Heatertop 3 5 of 25 (avg 13%) · league rank Top 9% (17%)
- Slag Huntresstop 3 7 of 25 (avg 13%) · league rank Top 9% (17%)
- Space Melodytop 3 1 of 25 (avg 13%) · league rank Top 10% (17%)
- Faint Shadowtop 3 8 of 25 (avg 13%) · league rank Top 10% (17%)
- Rusty Behemothtop 3 5 of 25 (avg 13%) · league rank Top 12% (17%)
- Ion Titantop 3 5 of 25 (avg 13%) · league rank Top 24% (14%)
- Vapor,,. Bruisertop 3 3 of 25 (avg 13%) · league rank Top 31% (13%)
- Xeric Bullettop 3 0 of 5 (avg 13%) · league rank Middle (10%)
- Ion Stalkertop 3 3 of 25 (avg 13%) · league rank Middle (10%)
- Jaded,,. Berserkertop 3 2 of 25 (avg 13%) · league rank Middle (10%)
- Raging Princesstop 3 0 of 25 (avg 13%) · league rank Bottom 25% (7.6%)
⚡️High Voltage Vault⚡️: Power 57.2, #1. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).