Compare with
Losing the most points
- 1000m 1v1 33% · 38th of 40 · 61 rounds
- 2000m 22 gate WTA 28% · 37th of 40 · 38 rounds
- 1200m 6 gate WTA 36% · 34th of 40 · 31 rounds
Winning the most points
- 2200m 6 gate madness 68% · 5th of 40 · 38 rounds
- 1800m 1v1 70% · 4th of 40 · 33 rounds
- 2000m 6 gate madness 64% · 5th of 40 · 35 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1600m 16 gate WTA
← all coresGTA
- Do Itbeats 66% · 8 races · 2 won · 4 top 3
- Stuck Pigbeats 65% · 8 races · 2 won · 2 top 3
- Scrolling Upbeats 53% · 8 races · 1 won · 2 top 3
- Chug-A-Lugbeats 46% · 8 races · 0 won · 0 top 3
- Thunderdomebeats 42% · 8 races · 0 won · 1 top 3
- Chimichangabeats 38% · 8 races · 0 won · 0 top 3
- Inquisitive Tacobeats 33% · 8 races · 0 won · 1 top 3
- Metallic Bergkampbeats 21% · 8 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).