Team report · Pro league · alpha

GTA

Power 50.0 · #23 of 40 · Power Rankings
Compare with

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2000m 12 gate madness

✕ close
GTA
  • Ptolemy's Tabletop 3 7 of 24 (avg 25%) · league rank Top 14% (30%)
  • Impressive Owltop 3 7 of 24 (avg 25%) · league rank Top 24% (29%)
  • First Striketop 3 11 of 24 (avg 25%) · league rank Top 27% (28%)
  • Gold Theft Victorytop 3 0 of 2 (avg 25%) · league rank Middle (26%)
  • Crystal Thundertop 3 6 of 26 (avg 25%) · league rank Middle (26%)
  • Scrolling Uptop 3 2 of 2 (avg 25%) · league rank Middle (25%)
  • Tokyo Terrortop 3 1 of 2 (avg 25%) · league rank Middle (24%)
  • Glorious Snowflaketop 3 5 of 24 (avg 25%) · league rank Middle (23%)
  • Stuck Pigtop 3 0 of 2 (avg 25%) · league rank Bottom 36% (22%)
  • Queen of the Southtop 3 0 of 2 (avg 25%) · league rank Bottom 35% (22%)
  • Grand Boogietop 3 5 of 24 (avg 25%) · league rank Bottom 34% (22%)
  • Chug-A-Lugtop 3 0 of 2 (avg 25%) · league rank Bottom 32% (21%)
  • Lewis Skellytop 3 0 of 2 (avg 25%) · league rank Bottom 20% (18%)
  • ChatGPTtop 3 1 of 2 (avg 25%) · league rank Bottom 16% (17%)
  • Chimichangatop 3 0 of 2 (avg 25%) · league rank Bottom 15% (17%)
  • Blind Franktop 3 0 of 2 (avg 25%) · league rank Bottom 14% (17%)
  • Pompeiitop 3 0 of 2 (avg 25%) · league rank Bottom 13% (17%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).