Team report · all teams · alpha
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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1800m 24 gate madness

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GTA
  • Gold Theft Victorytop 3 4 of 13 (avg 13%) · league rank Top 15% (16%)
  • Grand Boogietop 3 3 of 14 (avg 13%) · league rank Top 29% (13%)
  • The Ugly Onetop 3 1 of 17 (avg 13%) · league rank Top 35% (13%)
  • Stuck Pigtop 3 2 of 17 (avg 13%) · league rank Top 39% (12%)
  • Blind Franktop 3 1 of 6 (avg 13%) · league rank Middle (11%)
  • Scrolling Uptop 3 1 of 5 (avg 13%) · league rank Middle (11%)
  • Glorious Snowflaketop 3 2 of 14 (avg 13%) · league rank Middle (11%)
  • ChatGPTtop 3 2 of 13 (avg 13%) · league rank Middle (10%)
  • Metallic Bergkamptop 3 0 of 5 (avg 13%) · league rank Middle (9.8%)
  • Do Ittop 3 2 of 7 (avg 13%) · league rank Bottom 33% (8.8%)
  • Duck Farttop 3 2 of 14 (avg 13%) · league rank Bottom 31% (8.7%)
  • Queen of the Southtop 3 0 of 7 (avg 13%) · league rank Bottom 31% (8.6%)
  • Inquisitive Tacotop 3 1 of 5 (avg 13%) · league rank Bottom 30% (8.5%)
  • Lewis Skellytop 3 0 of 13 (avg 13%) · league rank Bottom 20% (7.7%)
  • Tokyo Terrortop 3 0 of 6 (avg 13%) · league rank Bottom 20% (7.6%)
  • Starting Overtop 3 0 of 16 (avg 13%) · league rank Bottom 10% (6.8%)
  • 21 Gun Salutetop 3 0 of 14 (avg 13%) · league rank Bottom 9% (6.7%)
  • Pompeiitop 3 0 of 14 (avg 13%) · league rank Bottom 8% (6.7%)
  • Chimichangatop 3 0 of 7 (avg 13%) · league rank Bottom 5% (6.5%)
  • Chug-A-Lugtop 3 0 of 7 (avg 13%) · league rank Bottom 5% (6.5%)
  • Ladytop 3 1 of 14 (avg 13%) · league rank Bottom 4% (6.4%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).