Team report · Pro league · alpha

GTA

Power 39.8 · #10 of 12 on Miracles · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 21% · 10th of 12 · 21 rounds
  • 1200m 22 gate WTA 25% · 12th of 12 · 12 rounds
  • 1800m 24 gate madness 28% · 12th of 12 · 7 rounds
Winning the most points
  • 1000m 22 gate WTA 86% · 2nd of 11 · 8 rounds
  • 1400m 24 gate madness 63% · 7th of 12 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1600m 22 gate WTA

← all cores
GTA

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%38%
22200m 24 gate madness100%21%
31000m 22 gate WTA100%86%
42200m 24 gate madness100%21%
52000m 22 gate WTA100%38%
61800m 24 gate madness100%28%
71600m 22 gate WTA100%42%
81400m 24 gate madness100%63%
91200m 22 gate WTA100%25%
102200m 24 gate madness100%21%
111400m 22 gate WTA100%50%
121000m 24 gate madness100%25%
132200m 22 gate WTA100%74%
141400m 24 gate madness100%63%
151600m 22 gate WTA100%42%
161800m 24 gate madness100%28%
172000m 22 gate WTA100%38%
182200m 24 gate madness100%21%
191200m 22 gate WTA100%25%
202200m 24 gate madness95%21%
211000m 22 gate WTA76%86%
221800m 24 gate madness71%28%
231000m 22 gate WTA71%86%
241200m 24 gate madness67%100%
251400m 22 gate WTA52%50%
261600m 24 gate madness38%50%
271000m 22 gate WTA33%86%
281800m 24 gate madness14%28%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).