No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 24 gate madness
← all cores- Pyre Sentinelbeats 65% · 2 races · 0 won · 0 top 3
- Do Itbeats 59% · 5 races · 0 won · 0 top 3
- Grave Diggerbeats 58% · 5 races · 0 won · 0 top 3
- Big Shiny Tacobeats 59% · 2 races · 0 won · 0 top 3
- Man from Gladbeats 55% · 5 races · 0 won · 0 top 3
- Stuck Pigbeats 54% · 5 races · 2 won · 2 top 3
- La Bambabeats 47% · 5 races · 0 won · 0 top 3
- Giant Tacobeats 45% · 5 races · 0 won · 1 top 3
- Metallic Bergkampbeats 42% · 3 races · 0 won · 0 top 3
- Poor Boybeats 41% · 3 races · 0 won · 0 top 3
- Power of Onebeats 40% · 5 races · 0 won · 0 top 3
- La Mexicanabeats 38% · 5 races · 0 won · 0 top 3
- Lost Runnerbeats 36% · 5 races · 0 won · 1 top 3
- Crystal Thunderbeats 27% · 5 races · 0 won · 0 top 3
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).