Team report · Pro league · alpha

GTA

Power 50.1 · #25 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 1800m 4 gate WTA 29% · 34th of 38 · 14 rounds
  • 1600m 4 gate WTA 29% · 32nd of 37 · 14 rounds
  • 1000m 6 gate madness 29% · 33rd of 37 · 14 rounds
Winning the most points
  • 1000m 12 gate madness 91% · 1st of 35 · 11 rounds
  • 1800m 6 gate madness 65% · 7th of 39 · 20 rounds
  • 1000m 24 gate madness 71% · 5th of 37 · 14 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Impressive Owl1991.0× avg
Ptolemy's Table1341.3× avg
First Strike1161.4× avg
ChatGPT1051.0× avg
Glorious Snowflake911.0× avg
Grand Boogie851.1× avg
Metallic Bergkamp770.9× avg
Scrolling Up730.7× avg
Thunderdome670.6× avg
Stuck Pig651.2× avg
Crystal Thunder621.4× avg
Do It581.0× avg
Lewis Skelly560.9× avg
Lady540.0× avg
Queen of the South530.9× avg
Gold Theft Victory481.3× avg
Inquisitive Taco411.7× avg
Chimichanga411.0× avg
Chug-A-Lug380.2× avg
Tokyo Terror380.3× avg
The Grand Freak261.5× avg
Starting Over260.3× avg
Pompeii110.5× avg
Blind Frank100.8× avg
Duck Fart101.3× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%50%
22200m 6 gate WTA100%36%
31000m 1v1100%36%
42200m 6 gate madness100%64%
52000m 12 gate madness100%54%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%29%
81200m 6 gate WTA100%43%
91600m 1v1100%46%
101000m 6 gate madness100%29%
111400m 12 gate madness100%43%
121000m 24 gate madness100%71%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%57%
151600m 1v1100%46%
161800m 6 gate madness100%65%
172000m 12 gate madness100%54%
182200m 24 gate madness99%64%
191800m 4 gate WTA99%29%
201800m 6 gate WTA98%43%
212000m 1v196%62%
221600m 6 gate madness90%27%
231000m 12 gate madness82%91%
241200m 24 gate madness77%60%
251400m 4 gate WTA68%33%
261600m 6 gate WTA58%71%
271400m 1v149%29%
281800m 6 gate madness38%65%
291800m 12 gate madness30%33%
302200m 24 gate madness19%64%
311800m 4 gate WTA11%29%
322200m 6 gate WTA11%36%
332000m 1v17%62%
341800m 6 gate madness7%65%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).