Team report · Pro league · alpha

GTA

Power 50.1 · #25 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 1800m 4 gate WTA 29% · 34th of 38 · 14 rounds
  • 1600m 4 gate WTA 29% · 32nd of 37 · 14 rounds
  • 1000m 6 gate madness 29% · 33rd of 37 · 14 rounds
Winning the most points
  • 1000m 12 gate madness 91% · 1st of 35 · 11 rounds
  • 1800m 6 gate madness 65% · 7th of 39 · 20 rounds
  • 1000m 24 gate madness 71% · 5th of 37 · 14 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

GTA
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
Impressive Owl
Top 16%
top 3 7/24
Bottom 38%
Top 19%
top 3 8/17
★Top 10%
top 3 9/16
★Top 6%
won 3/12
Top 32%
won 1/2
Top 7%
won 8/12
Bottom 10%
—
top 3 0/2
Top 15%
won 0/12
Ptolemy's Table
★Top 10%
top 3 7/24
Middle
Top 14%
top 3 9/17
Top 24%
top 3 3/16
Top 19%
Top 25%
won 2/12
★Top 4%
Bottom 29%
Bottom 9%
★Top 10%
won 7/12
First Strike
Top 18%
top 3 11/24
Top 15%
Top 14%
top 3 11/17
Top 21%
top 3 3/16
Top 24%
★Top 9%
won 1/12
Top 34%
—
Top 17%
Top 19%
ChatGPT
Bottom 21%
top 3 1/2
Top 35%
Bottom 27%
Middle
top 3 0/16
Middle
won 0/2
Bottom 37%
Bottom 12%
won 0/1
Top 11%
Top 38%
top 3 2/12
Bottom 18%
Glorious Snowflake
Middle
top 3 5/24
Bottom 26%
Bottom 36%
Top 13%
top 3 6/18
Top 12%
won 2/12
Middle
Middle
Bottom 32%
Middle
top 3 0/2
Middle
Grand Boogie
Middle
top 3 5/24
Middle
Top 39%
top 3 2/2
Middle
top 3 2/16
Middle
won 0/12
Top 30%
Bottom 38%
Bottom 1%
Top 38%
top 3 0/2
Middle
Metallic Bergkamp
Bottom 23%
Bottom 10%
Bottom 18%
Bottom 32%
top 3 0/2
Bottom 24%
Bottom 28%
Bottom 18%
Top 37%
won 4/12
Bottom 37%
top 3 3/12
Bottom 20%
Scrolling Up
Top 35%
top 3 2/2
Top 39%
Middle
top 3 1/1
Top 27%
top 3 0/18
Top 26%
Middle
Middle
Bottom 21%
Middle
top 3 3/12
Top 37%
Thunderdome
Bottom 39%
Middle
won 11/24
Middle
Bottom 23%
top 3 1/16
Bottom 21%
won 0/2
Middle
Bottom 32%
—
Middle
Bottom 37%
Stuck Pig
Middle
top 3 0/2
Bottom 35%
Bottom 22%
Bottom 33%
Bottom 24%
Middle
Bottom 22%
Top 22%
won 1/2
★Top 12%
top 3 5/12
Middle
Crystal Thunder
Top 33%
top 3 6/26
Top 34%
Top 29%
Top 28%
top 3 4/16
Top 25%
Top 30%
Top 19%
—
—
Top 31%
Do It
Bottom 27%
Top 18%
Middle
Middle
top 3 0/2
Middle
Bottom 35%
Middle
Top 22%
Top 18%
top 3 4/12
Bottom 30%
Lewis Skelly
Bottom 27%
top 3 0/2
Bottom 8%
Bottom 26%
Bottom 33%
Bottom 29%
Bottom 21%
Bottom 21%
Top 23%
Top 24%
Bottom 24%
won 0/2
Lady
Bottom 5%
Bottom 25%
Bottom 7%
top 3 0/2
Bottom 3%
Bottom 4%
Bottom 5%
won 0/2
Bottom 7%
Top 5%
Bottom 11%
top 3 0/14
Bottom 6%
Queen of the South
Middle
top 3 0/2
Bottom 6%
Bottom 10%
Top 34%
top 3 1/2
Middle
Bottom 17%
Bottom 24%
Middle
Top 35%
Middle
Gold Theft Victory
Top 31%
top 3 0/2
★Top 6%
Top 32%
Top 22%
Top 28%
won 0/2
Top 18%
Top 40%
Middle
Top 30%
Top 33%
Inquisitive Taco
Bottom 9%
Bottom 6%
Bottom 6%
Bottom 17%
top 3 0/2
Bottom 12%
Bottom 12%
Bottom 2%
Middle
Bottom 37%
Bottom 6%
Chimichanga
Bottom 21%
top 3 0/2
Bottom 3%
won 1/2
Bottom 3%
top 3 0/1
Bottom 26%
top 3 0/2
Bottom 18%
Bottom 3%
Bottom 11%
Middle
Middle
Bottom 18%
Chug-A-Lug
Middle
top 3 0/2
Bottom 26%
Top 39%
top 3 0/1
Bottom 18%
top 3 1/18
Middle
Bottom 25%
Top 12%
Bottom 16%
Bottom 1%
Middle
Tokyo Terror
Middle
top 3 1/2
Top 25%
★Top 13%
Bottom 19%
top 3 0/18
Bottom 33%
Middle
Top 9%
Bottom 22%
Bottom 5%
Top 36%
The Grand Freak
—
Top 24%
Middle
top 3 2/2
Top 20%
Top 19%
Middle
—
Middle
Top 25%
—
Starting Over
Bottom 13%
Bottom 14%
Bottom 3%
Bottom 9%
top 3 0/18
Bottom 5%
Bottom 4%
Bottom 8%
Top 11%
Bottom 32%
top 3 0/2
Bottom 11%
Pompeii
Bottom 19%
top 3 0/2
Bottom 33%
Bottom 8%
Bottom 24%
Bottom 20%
Bottom 7%
Bottom 14%
★Top 1%
Bottom 25%
Bottom 16%
won 0/2
Blind Frank
Bottom 19%
top 3 0/2
Top 13%
Bottom 24%
Middle
top 3 0/2
Middle
Middle
Bottom 7%
Top 2%
Top 39%
Bottom 14%
Duck Fart
Bottom 3%
Bottom 29%
won 1/2
Bottom 15%
Bottom 34%
top 3 0/2
Bottom 31%
Bottom 20%
Bottom 5%
Middle
Top 38%
top 3 2/2
Bottom 3%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Impressive Owl1991.0× avg
Ptolemy's Table1341.3× avg
First Strike1161.4× avg
ChatGPT1051.0× avg
Glorious Snowflake911.0× avg
Grand Boogie851.1× avg
Metallic Bergkamp770.9× avg
Scrolling Up730.7× avg
Thunderdome670.6× avg
Stuck Pig651.2× avg
Crystal Thunder621.4× avg
Do It581.0× avg
Lewis Skelly560.9× avg
Lady540.0× avg
Queen of the South530.9× avg
Gold Theft Victory481.3× avg
Inquisitive Taco411.7× avg
Chimichanga411.0× avg
Chug-A-Lug380.2× avg
Tokyo Terror380.3× avg
The Grand Freak261.5× avg
Starting Over260.3× avg
Pompeii110.5× avg
Blind Frank100.8× avg
Duck Fart101.3× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%50%
22200m 6 gate WTA100%36%
31000m 1v1100%36%
42200m 6 gate madness100%64%
52000m 12 gate madness100%54%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%29%
81200m 6 gate WTA100%43%
91600m 1v1100%46%
101000m 6 gate madness100%29%
111400m 12 gate madness100%43%
121000m 24 gate madness100%71%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%57%
151600m 1v1100%46%
161800m 6 gate madness100%65%
172000m 12 gate madness100%54%
182200m 24 gate madness99%64%
191800m 4 gate WTA99%29%
201800m 6 gate WTA98%43%
212000m 1v196%62%
221600m 6 gate madness90%27%
231000m 12 gate madness82%91%
241200m 24 gate madness77%60%
251400m 4 gate WTA68%33%
261600m 6 gate WTA58%71%
271400m 1v149%29%
281800m 6 gate madness38%65%
291800m 12 gate madness30%33%
302200m 24 gate madness19%64%
311800m 4 gate WTA11%29%
322200m 6 gate WTA11%36%
332000m 1v17%62%
341800m 6 gate madness7%65%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).