- 1800m 4 gate WTA 29% · 34th of 38 · 14 rounds
- 1600m 4 gate WTA 29% · 32nd of 37 · 14 rounds
- 1000m 6 gate madness 29% · 33rd of 37 · 14 rounds
- 1000m 12 gate madness 91% · 1st of 35 · 11 rounds
- 1800m 6 gate madness 65% · 7th of 39 · 20 rounds
- 1000m 24 gate madness 71% · 5th of 37 · 14 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m1v1avg 50% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Impressive Owl | Top 16% top 3 7/24 | Bottom 38% | Top 19% top 3 8/17 | ★Top 10% top 3 9/16 | ★Top 6% won 3/12 | Top 32% won 1/2 | Top 7% won 8/12 | Bottom 10% | — top 3 0/2 | Top 15% won 0/12 |
| Ptolemy's Table | ★Top 10% top 3 7/24 | Middle | Top 14% top 3 9/17 | Top 24% top 3 3/16 | Top 19% | Top 25% won 2/12 | ★Top 4% | Bottom 29% | Bottom 9% | ★Top 10% won 7/12 |
| First Strike | Top 18% top 3 11/24 | Top 15% | Top 14% top 3 11/17 | Top 21% top 3 3/16 | Top 24% | ★Top 9% won 1/12 | Top 34% | — | Top 17% | Top 19% |
| ChatGPT | Bottom 21% top 3 1/2 | Top 35% | Bottom 27% | Middle top 3 0/16 | Middle won 0/2 | Bottom 37% | Bottom 12% won 0/1 | Top 11% | Top 38% top 3 2/12 | Bottom 18% |
| Glorious Snowflake | Middle top 3 5/24 | Bottom 26% | Bottom 36% | Top 13% top 3 6/18 | Top 12% won 2/12 | Middle | Middle | Bottom 32% | Middle top 3 0/2 | Middle |
| Grand Boogie | Middle top 3 5/24 | Middle | Top 39% top 3 2/2 | Middle top 3 2/16 | Middle won 0/12 | Top 30% | Bottom 38% | Bottom 1% | Top 38% top 3 0/2 | Middle |
| Metallic Bergkamp | Bottom 23% | Bottom 10% | Bottom 18% | Bottom 32% top 3 0/2 | Bottom 24% | Bottom 28% | Bottom 18% | Top 37% won 4/12 | Bottom 37% top 3 3/12 | Bottom 20% |
| Scrolling Up | Top 35% top 3 2/2 | Top 39% | Middle top 3 1/1 | Top 27% top 3 0/18 | Top 26% | Middle | Middle | Bottom 21% | Middle top 3 3/12 | Top 37% |
| Thunderdome | Bottom 39% | Middle won 11/24 | Middle | Bottom 23% top 3 1/16 | Bottom 21% won 0/2 | Middle | Bottom 32% | — | Middle | Bottom 37% |
| Stuck Pig | Middle top 3 0/2 | Bottom 35% | Bottom 22% | Bottom 33% | Bottom 24% | Middle | Bottom 22% | Top 22% won 1/2 | ★Top 12% top 3 5/12 | Middle |
| Crystal Thunder | Top 33% top 3 6/26 | Top 34% | Top 29% | Top 28% top 3 4/16 | Top 25% | Top 30% | Top 19% | — | — | Top 31% |
| Do It | Bottom 27% | Top 18% | Middle | Middle top 3 0/2 | Middle | Bottom 35% | Middle | Top 22% | Top 18% top 3 4/12 | Bottom 30% |
| Lewis Skelly | Bottom 27% top 3 0/2 | Bottom 8% | Bottom 26% | Bottom 33% | Bottom 29% | Bottom 21% | Bottom 21% | Top 23% | Top 24% | Bottom 24% won 0/2 |
| Lady | Bottom 5% | Bottom 25% | Bottom 7% top 3 0/2 | Bottom 3% | Bottom 4% | Bottom 5% won 0/2 | Bottom 7% | Top 5% | Bottom 11% top 3 0/14 | Bottom 6% |
| Queen of the South | Middle top 3 0/2 | Bottom 6% | Bottom 10% | Top 34% top 3 1/2 | Middle | Bottom 17% | Bottom 24% | Middle | Top 35% | Middle |
| Gold Theft Victory | Top 31% top 3 0/2 | ★Top 6% | Top 32% | Top 22% | Top 28% won 0/2 | Top 18% | Top 40% | Middle | Top 30% | Top 33% |
| Inquisitive Taco | Bottom 9% | Bottom 6% | Bottom 6% | Bottom 17% top 3 0/2 | Bottom 12% | Bottom 12% | Bottom 2% | Middle | Bottom 37% | Bottom 6% |
| Chimichanga | Bottom 21% top 3 0/2 | Bottom 3% won 1/2 | Bottom 3% top 3 0/1 | Bottom 26% top 3 0/2 | Bottom 18% | Bottom 3% | Bottom 11% | Middle | Middle | Bottom 18% |
| Chug-A-Lug | Middle top 3 0/2 | Bottom 26% | Top 39% top 3 0/1 | Bottom 18% top 3 1/18 | Middle | Bottom 25% | Top 12% | Bottom 16% | Bottom 1% | Middle |
| Tokyo Terror | Middle top 3 1/2 | Top 25% | ★Top 13% | Bottom 19% top 3 0/18 | Bottom 33% | Middle | Top 9% | Bottom 22% | Bottom 5% | Top 36% |
| The Grand Freak | — | Top 24% | Middle top 3 2/2 | Top 20% | Top 19% | Middle | — | Middle | Top 25% | — |
| Starting Over | Bottom 13% | Bottom 14% | Bottom 3% | Bottom 9% top 3 0/18 | Bottom 5% | Bottom 4% | Bottom 8% | Top 11% | Bottom 32% top 3 0/2 | Bottom 11% |
| Pompeii | Bottom 19% top 3 0/2 | Bottom 33% | Bottom 8% | Bottom 24% | Bottom 20% | Bottom 7% | Bottom 14% | ★Top 1% | Bottom 25% | Bottom 16% won 0/2 |
| Blind Frank | Bottom 19% top 3 0/2 | Top 13% | Bottom 24% | Middle top 3 0/2 | Middle | Middle | Bottom 7% | Top 2% | Top 39% | Bottom 14% |
| Duck Fart | Bottom 3% | Bottom 29% won 1/2 | Bottom 15% | Bottom 34% top 3 0/2 | Bottom 31% | Bottom 20% | Bottom 5% | Middle | Top 38% top 3 2/2 | Bottom 3% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).