Team report · Pro league · alpha

GTA

Power 50.1 · #25 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 1800m 4 gate WTA 29% · 34th of 38 · 14 rounds
  • 1600m 4 gate WTA 29% · 32nd of 37 · 14 rounds
  • 1000m 6 gate madness 29% · 33rd of 37 · 14 rounds
Winning the most points
  • 1000m 12 gate madness 91% · 1st of 35 · 11 rounds
  • 1800m 6 gate madness 65% · 7th of 39 · 20 rounds
  • 1000m 24 gate madness 71% · 5th of 37 · 14 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

GTA
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
Impressive Owl
29%
top 3 7/24
49%
54%
top 3 8/17
★17%
top 3 9/16
★22%
won 3/12
26%
won 1/2
55%
won 8/12
44%
—
top 3 0/2
28%
won 0/12
Ptolemy's Table
★30%
top 3 7/24
50%
54%
top 3 9/17
14%
top 3 3/16
19%
27%
won 2/12
★56%
47%
17%
★29%
won 7/12
First Strike
28%
top 3 11/24
53%
54%
top 3 11/17
15%
top 3 3/16
18%
★29%
won 1/12
51%
—
28%
28%
ChatGPT
17%
top 3 1/2
51%
45%
10%
top 3 0/16
14%
won 0/2
22%
41%
won 0/1
53%
25%
top 3 2/12
18%
Glorious Snowflake
23%
top 3 5/24
47%
47%
16%
top 3 6/18
20%
won 2/12
23%
49%
48%
24%
top 3 0/2
24%
Grand Boogie
22%
top 3 5/24
50%
51%
top 3 2/2
10%
top 3 2/16
14%
won 0/12
26%
47%
39%
25%
top 3 0/2
22%
Metallic Bergkamp
18%
44%
43%
8.1%
top 3 0/2
11%
21%
42%
51%
won 4/12
22%
top 3 3/12
19%
Scrolling Up
25%
top 3 2/2
51%
48%
top 3 1/1
13%
top 3 0/18
18%
23%
50%
46%
25%
top 3 3/12
25%
Thunderdome
21%
50%
won 11/24
48%
7.5%
top 3 1/16
11%
won 0/2
23%
46%
—
24%
21%
Stuck Pig
22%
top 3 0/2
48%
44%
8.2%
12%
23%
44%
52%
won 1/2
★29%
top 3 5/12
22%
Crystal Thunder
26%
top 3 6/26
51%
52%
13%
top 3 4/16
18%
26%
53%
—
—
26%
Do It
19%
53%
48%
10%
top 3 0/2
15%
22%
48%
52%
28%
top 3 4/12
20%
Lewis Skelly
18%
top 3 0/2
44%
45%
8.3%
12%
20%
43%
52%
27%
19%
won 0/2
Lady
14%
47%
39%
top 3 0/2
6.3%
8.8%
16%
won 0/2
39%
54%
17%
top 3 0/14
15%
Queen of the South
22%
top 3 0/2
43%
41%
12%
top 3 1/2
16%
19%
44%
49%
26%
22%
Gold Theft Victory
26%
top 3 0/2
★55%
52%
14%
18%
won 0/2
28%
51%
49%
26%
26%
Inquisitive Taco
15%
43%
38%
7.0%
top 3 0/2
9.8%
18%
35%
50%
22%
15%
Chimichanga
17%
top 3 0/2
42%
won 1/2
36%
top 3 0/1
7.6%
top 3 0/2
11%
16%
41%
50%
24%
18%
Chug-A-Lug
21%
top 3 0/2
47%
51%
top 3 0/1
7.0%
top 3 1/18
14%
20%
54%
45%
14%
24%
Tokyo Terror
24%
top 3 1/2
52%
★55%
7.1%
top 3 0/18
13%
23%
55%
46%
16%
25%
The Grand Freak
—
52%
48%
top 3 2/2
15%
19%
23%
—
49%
27%
—
Starting Over
16%
45%
36%
6.4%
top 3 0/18
8.9%
16%
39%
53%
21%
top 3 0/2
17%
Pompeii
17%
top 3 0/2
48%
40%
7.5%
11%
17%
42%
★56%
20%
18%
won 0/2
Blind Frank
17%
top 3 0/2
53%
45%
11%
top 3 0/2
14%
22%
39%
56%
25%
17%
Duck Fart
13%
48%
won 1/2
42%
8.4%
top 3 0/2
12%
20%
38%
50%
25%
top 3 2/2
15%

Cores in 1800m 12 gate madness

← all cores
GTA

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%50%
22200m 6 gate WTA100%36%
31000m 1v1100%36%
42200m 6 gate madness100%64%
52000m 12 gate madness100%54%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%29%
81200m 6 gate WTA100%43%
91600m 1v1100%46%
101000m 6 gate madness100%29%
111400m 12 gate madness100%43%
121000m 24 gate madness100%71%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%57%
151600m 1v1100%46%
161800m 6 gate madness100%65%
172000m 12 gate madness100%54%
182200m 24 gate madness99%64%
191800m 4 gate WTA99%29%
201800m 6 gate WTA98%43%
212000m 1v196%62%
221600m 6 gate madness90%27%
231000m 12 gate madness82%91%
241200m 24 gate madness77%60%
251400m 4 gate WTA68%33%
261600m 6 gate WTA58%71%
271400m 1v149%29%
281800m 6 gate madness38%65%
291800m 12 gate madness30%33%
302200m 24 gate madness19%64%
311800m 4 gate WTA11%29%
322200m 6 gate WTA11%36%
332000m 1v17%62%
341800m 6 gate madness7%65%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).