Team report · all teams · alpha

GTA

Power 37.0 · #28 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 1600m 1v1 33% · 23rd of 29 · 12 rounds
  • 2200m 6 gate WTA 17% · 25th of 26 · 6 rounds
  • 1400m 12 gate madness 17% · 25th of 26 · 6 rounds
Winning the most points
  • 1200m 6 gate WTA 67% · 9th of 26 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1400m 4 gate WTA

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GTA

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%33%
22200m 6 gate WTA100%17%
31000m 1v1100%33%
42200m 6 gate madness100%17%
52000m 12 gate madness100%50%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%33%
81200m 6 gate WTA100%67%
91600m 1v1100%33%
101000m 6 gate madness100%50%
111400m 12 gate madness100%17%
121000m 24 gate madness100%50%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%50%
151600m 1v1100%33%
161800m 6 gate madness100%35%
172000m 12 gate madness100%50%
182200m 24 gate madness100%32%
191800m 4 gate WTA96%0%
201800m 6 gate WTA95%50%
212000m 1v192%25%
221600m 6 gate madness86%25%
231000m 12 gate madness78%67%
241200m 24 gate madness73%67%
251400m 4 gate WTA66%50%
261600m 6 gate WTA56%50%
271400m 1v140%100%
281800m 6 gate madness33%35%
291800m 12 gate madness26%50%
302200m 24 gate madness18%32%
311800m 4 gate WTA10%0%
322200m 6 gate WTA10%17%
332000m 1v15%25%
341800m 6 gate madness5%35%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).