Team report · all teams · alpha

GTA

Power 42.9 · #28 of 33 on Glory · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate WTA 17% · 31st of 32 · 18 rounds
  • 2200m 16 gate WTA 17% · 32nd of 32 · 13 rounds
  • 1600m 24 gate WTA 41% · 25th of 32 · 22 rounds
Winning the most points
  • 1400m 6 gate WTA 63% · 9th of 32 · 10 rounds
  • 1400m 16 gate WTA 58% · 11th of 32 · 13 rounds
  • 1000m 4 gate WTA 58% · 11th of 32 · 13 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 2200m 16 gate WTA

← all cores
GTA

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%58%
21200m 6 gate WTA100%40%
31400m 16 gate WTA100%58%
41600m 24 gate WTA100%41%
51800m 4 gate WTA100%33%
62000m 6 gate WTA100%17%
72200m 16 gate WTA100%17%
81200m 24 gate WTA100%17%
92200m 4 gate WTA100%50%
102000m 6 gate WTA100%17%
112200m 16 gate WTA100%17%
121600m 24 gate WTA100%41%
131400m 4 gate WTA100%50%
141400m 6 gate WTA100%63%
151000m 16 gate WTA100%51%
161400m 24 gate WTA100%17%
171000m 4 gate WTA99%58%
181200m 6 gate WTA99%40%
191400m 16 gate WTA99%58%
201600m 24 gate WTA99%41%
211800m 4 gate WTA98%33%
222000m 6 gate WTA98%17%
231600m 16 gate WTA91%60%
241800m 24 gate WTA82%40%
252200m 4 gate WTA76%50%
261400m 6 gate WTA68%63%
271800m 16 gate WTA60%67%
281600m 24 gate WTA48%41%
291400m 4 gate WTA41%50%
301200m 6 gate WTA30%40%
311000m 16 gate WTA13%51%
322200m 24 gate WTA13%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).