Compare with
Power
56.8
5th of 40 on Anchor
Standings
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Matches
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Next match
None scheduled
Best map
Anchor
Power 56.8 · 5th · 9–3
Worst map
Miracles
Power 44.9 · 28th · 5–7
Average
Measure
Power 50.1 · 25th · 6–8
Average
Glory
Power 48.4 · 26th · 2–6
Where do we lose the most points?
1000m 1v132%
1200m 12 gate WTA17%
Where we win them
1800m 1v169%
2000m 6 gate madness64%
2200m 6 gate madness71%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
Not yet
32% of rounds · 38th of 40 · 47 rounds
0%league average 50%100%
Which cores are costing us?
Queen of the South0.0× avg
Chimichanga0.0× avg
Lady0.7× avg
Carrying us
Ptolemy's Table1.5× avg
Scrolling Up1.3× avg
Impressive Owl1.2× avg
Where are they better than us?
Pick a team to compare with.
› Roster · 24 coresby distance type
Sprint · 13
- Stuck PigSprint
- Do ItSprint-Mid
- First StrikeSprint-Mid
- La BambaSprint
- Grave DiggerSprint-Mid
- Man from GladSprint
- Giant TacoSprint
- Money TalksSprint-Mid
- Assertive BeastSprint-Mid
- La MexicanaSprint
- Pyre SentinelSprint
- Blue ScorpionSprint
- Big Shiny TacoSprint
Mid · 3
- Lost RunnerAll-Rounder
- Power of OneMid
- Pan AmMid
Marathon · 8
- Gold Theft VictoryMid-Marathon
- Glorious SnowflakeMarathon
- Grand BoogieMid-Marathon
- Crystal ThunderMarathon
- Impressive OwlMarathon
- Terran GhostMarathon
- 21 Gun SaluteMarathon
- Crown JewelsMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).