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Bullet Racing

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Echo Pulse1591.2× avg
Air Strike1291.1× avg
Serpent1181.2× avg
Irony Depot1120.8× avg
Acid Queen1081.2× avg
Blessed940.8× avg
Who needs a fckn menu941.0× avg
Black Mamba881.1× avg
Eagle Pass871.1× avg
Johnny B. Goode860.8× avg
Fleeced781.0× avg
Poisonous770.9× avg
The Kings Snip741.0× avg
Money650.9× avg
Dirty631.3× avg
Frostfire621.2× avg
Rosalind Franklin570.6× avg
Not Bad560.5× avg
Terrible Trade530.9× avg
Flash520.8× avg
Uptown Hustle511.3× avg
Fazed Off352.2× avg
War Admiral341.3× avg
Elvira300.0× avg
Nucleus270.0× avg
Overland Lightning221.0× avg
Blessed Viper190.9× avg
El Capitan190.0× avg
Obsidian Titan170.8× avg
Stud90.0× avg
3L3V3N70.0× avg
Speedster50.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).