Bullet Racing vs Scooter Gang
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 46%20r 70%13r | 50%4r 67%3r | 18%6r 50%2r | 50%8r 40%5r | 46%16r 11%10r | 50%4r 33%3r | 21%12r 0%7r |
| 6 gate madness | 54%14r 34%10r | 61%9r 83%6r | 0%4r 33%3r | 72%7r 67%3r | 38%8r 40%5r | 53%13r 17%7r | 53%12r 43%7r |
| 12 gate madness | —0r —0r | 50%4r 0%2r | 0%1r —0r | 25%4r 0%2r | |||
| 24 gate madness | 67%6r 20%5r | 80%5r —0r | 100%4r 67%6r | 0%1r —0r | 50%8r 20%5r | 49%11r 7%15r | |
| 4 gate WTA | 25%4r 0%4r | 75%4r 0%2r | 48%7r 50%4r | 75%4r 50%2r | 66%12r 33%9r | 100%4r 0%2r | 56%7r 42%5r |
| 6 gate WTA | 75%4r 50%2r | 28%7r 43%5r | 100%2r —0r | 50%4r 0%2r | 63%16r 21%13r | 75%4r 0%2r | |
| 12 gate WTA | 25%4r 67%3r | 50%4r 0%3r | |||||
| 16 gate WTA | 75%4r 25%4r | 25%4r 25%4r | 25%4r 33%3r | 33%3r —0r | 63%8r 25%8r | ||
| 22 gate WTA | 36%5r —0r | 67%6r 33%9r | 100%2r —0r | 67%6r 11%9r | 100%2r 0%3r | 50%4r 17%6r | 0%2r 0%3r |
| 24 gate WTA | 50%4r 50%4r | 50%4r 50%4r | 57%10r 25%8r | 0%3r 0%2r | —0r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Echo Pulsetop 3 2 of 8 (avg 13%) · league rank Top 2% (19%)
- Serpenttop 3 1 of 8 (avg 13%) · league rank Top 17% (15%)
- Irony Depottop 3 1 of 8 (avg 13%) · league rank Top 24% (14%)
- Dirtytop 3 2 of 8 (avg 13%) · league rank Top 27% (14%)
- Who needs a fckn menutop 3 1 of 8 (avg 13%) · league rank Top 31% (13%)
- Poisonoustop 3 0 of 8 (avg 13%) · league rank Top 32% (13%)
- Frostfiretop 3 0 of 8 (avg 13%) · league rank Top 36% (12%)
- Fleecedtop 3 1 of 8 (avg 13%) · league rank Top 37% (12%)
- Terrible Tradetop 3 0 of 5 (avg 13%) · league rank Top 38% (12%)
- Blessedtop 3 0 of 8 (avg 13%) · league rank Top 40% (12%)
- Black Mambatop 3 1 of 6 (avg 13%) · league rank Middle (12%)
- El Capitantop 3 0 of 2 (avg 13%)
- Not Badtop 3 0 of 3 (avg 13%) · league rank Middle (9.8%)
- Fazed Offtop 3 1 of 4 (avg 13%) · league rank Bottom 36% (9.2%)
- Nucleustop 3 0 of 3 (avg 13%) · league rank Bottom 25% (8.1%)
- Blessed Vipertop 3 0 of 1 (avg 13%) · league rank Bottom 24% (8.0%)
- Stylish Fordtop 3 1 of 5 (avg 13%) · league rank Top 22% (14%)
- Panteratop 3 1 of 5 (avg 13%) · league rank Top 37% (12%)
- Vix top 3 1 of 5 (avg 13%) · league rank Middle (11%)
- Fulgurtop 3 1 of 5 (avg 13%) · league rank Middle (11%)
- La Femme Nikitatop 3 0 of 5 (avg 13%) · league rank Middle (11%)
- Wrong Coretop 3 0 of 5 (avg 13%) · league rank Bottom 37% (9.3%)
- Selenetop 3 0 of 5 (avg 13%) · league rank Bottom 35% (9.1%)
- Spit on dat thangtop 3 0 of 5 (avg 13%) · league rank Bottom 34% (8.9%)
- Mr. Nobodytop 3 0 of 5 (avg 13%) · league rank Bottom 24% (8.0%)
- Speedfuggertop 3 0 of 5 (avg 13%) · league rank Bottom 16% (7.3%)
- Wondrous Vistatop 3 0 of 5 (avg 13%) · league rank Bottom 6% (6.6%)
- Motherfuggertop 3 0 of 5 (avg 13%) · league rank Bottom 4% (6.5%)
Scooter Gang: Power 32.6, #12. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).