Compare with
Losing the most points
- 1600m 1v1 25% · 26th of 29 · 8 rounds
- 2200m 6 gate madness 36% · 24th of 32 · 11 rounds
- 1800m 4 gate WTA 42% · 25th of 32 · 22 rounds
Winning the most points
- 2200m 24 gate madness 67% · 8th of 34 · 35 rounds
- 1200m 6 gate WTA 72% · 2nd of 33 · 28 rounds
- 1400m 1v1 81% · 2nd of 32 · 12 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 24 gate madness
← all coresBullet Racing
- Uptown Hustlebeats 70% · 8 races · 2 won · 2 top 3
- Overland Lightningbeats 63% · 8 races · 1 won · 1 top 3
- No Dicebeats 72% · 2 races · 0 won · 0 top 3
- Rosalind Franklinbeats 65% · 4 races · 0 won · 1 top 3
- Magic Blazebeats 63% · 4 races · 1 won · 2 top 3
- Johnny B. Goodebeats 56% · 8 races · 0 won · 2 top 3
- Break Evenbeats 59% · 2 races · 0 won · 0 top 3
- Torrentbeats 52% · 2 races · 1 won · 1 top 3
- Air Strikebeats 49% · 8 races · 0 won · 0 top 3
- Titanic Triumphbeats 49% · 6 races · 0 won · 0 top 3
- Irony Depotbeats 48% · 8 races · 0 won · 1 top 3
- The Kings Snipbeats 47% · 8 races · 1 won · 1 top 3
- Arsenalbeats 39% · 2 races · 0 won · 0 top 3
- Quick Mathbeats 40% · 4 races · 0 won · 0 top 3
- 3L3V3Nbeats 41% · 6 races · 0 won · 1 top 3
- War Admiralbeats 38% · 4 races · 0 won · 0 top 3
- Eagle Passbeats 22% · 1 race · 0 won · 0 top 3
- Integralbeats 32% · 4 races · 0 won · 0 top 3
- Crispbeats 17% · 2 races · 0 won · 0 top 3
- Titan Furybeats 26% · 5 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).