Compare with
Losing the most points
- 1600m 1v1 25% · 26th of 29 · 8 rounds
- 2200m 6 gate madness 36% · 24th of 32 · 11 rounds
- 1800m 4 gate WTA 42% · 25th of 32 · 22 rounds
Winning the most points
- 2200m 24 gate madness 67% · 8th of 34 · 35 rounds
- 1200m 6 gate WTA 72% · 2nd of 33 · 28 rounds
- 1400m 1v1 81% · 2nd of 32 · 12 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 22 gate WTA
← all coresBullet Racing
- Johnny B. Goodebeats 67% · 18 races · 4 won · 8 top 3
- Titanic Triumphbeats 61% · 14 races · 1 won · 3 top 3
- Crispbeats 67% · 2 races · 0 won · 0 top 3
- No Dicebeats 61% · 4 races · 0 won · 0 top 3
- Torrentbeats 56% · 4 races · 0 won · 1 top 3
- Uptown Hustlebeats 53% · 18 races · 2 won · 3 top 3
- Overland Lightningbeats 53% · 18 races · 2 won · 3 top 3
- Arsenalbeats 54% · 4 races · 0 won · 0 top 3
- Magic Blazebeats 52% · 12 races · 1 won · 2 top 3
- 3L3V3Nbeats 51% · 14 races · 0 won · 1 top 3
- Irony Depotbeats 51% · 16 races · 0 won · 2 top 3
- War Admiralbeats 50% · 12 races · 0 won · 2 top 3
- Quick Mathbeats 50% · 2 races · 0 won · 0 top 3
- The Kings Snipbeats 47% · 18 races · 0 won · 2 top 3
- Air Strikebeats 46% · 18 races · 0 won · 5 top 3
- Break Evenbeats 42% · 4 races · 0 won · 0 top 3
- Integralbeats 40% · 6 races · 0 won · 0 top 3
- Rosalind Franklinbeats 37% · 12 races · 0 won · 0 top 3
- Titan Furybeats 7% · 2 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).