Compare with
Power
61.0
2nd of 12 on Miracles
Standings
8th
Relegation risk
Matches
2–4
6 pts · rounds 189–183
Next match
Scooter Gang
Week 7
Best map
Miracles
Power 61.0 · 2nd · 2–0
Worst map
Anchor
Power 46.9 · 9th · 0–4
Above average
Measure
Power 58.0 · 2nd · 2–2
Average
Glory
Power 49.6 · 7th · 1–3
Where do we lose the most points?
Where we win them
1600m 22 gate WTA67%
1200m 22 gate WTA67%
2200m 24 gate madness50%
Next match: what do we pick, ban and field?
Pick MiraclesBan Anchor
2200m 24 gate madnessFleeced, Terrible Trade
2000m 22 gate WTAEcho Pulse, Frostfire
1800m 24 gate madnessEcho Pulse, Dirty
Are we good enough at…
About average
50% of rounds · 8th of 12 · 10 rounds
0%league average 50%100%
Which cores are costing us?
Blessed0.0× avg
Elvira0.0× avg
Uptown Hustle0.0× avg
Carrying us
Black Mamba3.5× avg
Acid Queen2.5× avg
Fazed Off2.0× avg
Where are they better than us?
Where we're better
2200m 24 gate madness50 vs 7%
1600m 22 gate WTA67 vs 11%
Who do they send in…
Motherfugger15 races · 0 top 3
Wrong Core15 races · 0 top 3
Speedfugger15 races · 0 top 3
Vix 15 races · 1 top 3
› Roster · 25 coresby distance type
Sprint · 12
- Air StrikeSprint
- Johnny B. GoodeSprint
- Irony DepotSprint-Mid
- The Kings SnipSprint
- Uptown HustleSprint
- Rosalind FranklinSprint
- War AdmiralSprint-Mid
- Who needs a fckn menuSprint-Mid
- MoneySprint
- FlashSprint
- Acid QueenSprint
- Overland LightningSprint
Mid · 1
- NucleusMid
Marathon · 12
- DirtyMarathon
- BlessedMarathon
- FrostfireMarathon
- ElviraMid-Marathon
- SerpentMarathon
- Eagle PassMid-Marathon
- PoisonousMarathon
- Echo PulseMid-Marathon
- FleecedMid-Marathon
- El CapitanMid-Marathon
- Fazed OffMarathon
- Terrible TradeMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).