No weak spots with enough rounds yet.
- 1600m 22 gate WTA 67% · 4th of 12 · 6 rounds
- 1200m 22 gate WTA 67% · 5th of 12 · 6 rounds
- 2200m 24 gate madness 50% · 8th of 12 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 50% 2r · 1.0/map | 100% 2r · 0.7/map | 100% 4r · 1st · 2.0/map | 0% 1r · 0.4/map | 50% 4r · 7th · 2.9/map | 50% 10r · 8th · 5.0/map | |
| 22 gate WTA | 33% 5r · 9th · 2.8/map | 67% 6r · 5th · 2.0/map | 100% 2r · 1.5/map | 67% 6r · 4th · 2.0/map | 100% 2r · 0.0/map | 50% 4r · 7th · 3.0/map | 0% 2r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1600m 22 gate WTA
← all cores- Eagle Passbeats 73% · 6 races · 1 won · 4 top 3
- Who needs a fckn menubeats 73% · 6 races · 1 won · 2 top 3
- Black Mambabeats 76% · 3 races · 1 won · 2 top 3
- Echo Pulsebeats 66% · 6 races · 0 won · 0 top 3
- Frostfirebeats 59% · 6 races · 0 won · 1 top 3
- Irony Depotbeats 56% · 6 races · 1 won · 1 top 3
- Acid Queenbeats 44% · 6 races · 0 won · 1 top 3
- Nucleusbeats 40% · 3 races · 0 won · 0 top 3
- Flashbeats 36% · 6 races · 0 won · 1 top 3
- Air Strikebeats 36% · 6 races · 0 won · 0 top 3
- Rosalind Franklinbeats 32% · 6 races · 0 won · 0 top 3
- Blessedbeats 31% · 6 races · 0 won · 0 top 3
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).