- 2200m 22 gate WTA 40% · 28th of 38 · 15 rounds
- 1000m 22 gate WTA 48% · 24th of 40 · 43 rounds
- 1600m 24 gate madness 29% · 29th of 32 · 7 rounds
- 2200m 24 gate madness 82% · 1st of 40 · 77 rounds
- 1800m 24 gate madness 68% · 2nd of 40 · 47 rounds
- 2000m 22 gate WTA 66% · 5th of 40 · 48 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Miracles
The races that come up most on Miracles, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 5.1/map | 2000m22 gate WTAavg 4.5% · 3.2/map | 1800m24 gate madnessavg 13% · 3.2/map | 1000m22 gate WTAavg 4.5% · 3.1/map | 1600m22 gate WTAavg 4.5% · 2.0/map | 1400m24 gate madnessavg 13% · 2.0/map | 1200m22 gate WTAavg 4.5% · 2.0/map | 1400m22 gate WTAavg 4.5% · 1.6/map | 1000m24 gate madnessavg 13% · 1.0/map | 2200m22 gate WTAavg 4.5% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Irony Depot | Middle top 3 4/77 | Middle won 2/48 | Top 23% top 3 6/47 | Top 39% won 0/12 | Top 17% won 3/30 | Top 31% top 3 5/30 | Top 20% won 3/29 | Top 29% won 0/23 | Top 40% top 3 0/5 | Middle |
| Echo Pulse | Top 18% top 3 11/77 | Top 22% won 6/48 | ★Top 2% top 3 13/47 | — | Top 36% won 3/30 | Middle top 3 3/30 | Bottom 17% | Middle won 0/23 | — | Top 21% won 0/15 |
| Air Strike | — | — | Top 21% top 3 8/47 | Top 16% won 2/43 | Top 30% won 0/30 | ★Top 6% top 3 7/30 | Top 10% won 3/29 | Top 10% won 3/23 | Top 17% top 3 0/15 | — |
| Who needs a fckn menu | Middle top 3 7/77 | Bottom 38% | Top 30% top 3 7/47 | Top 30% | ★Top 9% won 1/30 | Top 26% top 3 4/30 | Top 38% won 0/9 | Top 25% won 0/16 | Top 22% | Middle won 0/15 |
| Frostfire | Top 17% top 3 11/77 | Top 29% won 1/48 | Top 36% top 3 5/47 | — | Top 36% won 0/30 | Middle | — | Middle | — | Top 24% won 0/15 |
| Blessed | Top 14% top 3 12/77 | Top 26% won 1/48 | Top 38% top 3 6/47 | — | Bottom 38% won 0/30 | — | — | — | — | Top 19% won 1/15 |
| Terrible Trade | Top 3% top 3 21/77 | Top 21% won 4/48 | Top 36% top 3 2/47 | — | Top 39% won 1/30 | — | — | — | — | Top 4% won 2/15 |
| Eagle Pass | — | — | Top 3% top 3 9/47 | Top 39% won 3/43 | Top 20% won 3/30 | Top 7% top 3 6/30 | Top 21% won 0/20 | ★Top 7% won 3/23 | Top 39% | — |
| War Admiral | — | Middle won 1/48 | Middle | Top 18% won 1/31 | Top 29% won 2/30 | Top 27% top 3 4/30 | Top 37% won 1/20 | Top 21% won 1/23 | Top 22% top 3 5/15 | — |
| Serpent | ★Top 2% top 3 23/77 | ★Top 8% won 6/48 | Top 17% top 3 13/47 | — | Top 20% | — | — | — | — | ★Top 2% won 0/15 |
| Grungy Path | Top 2% top 3 25/77 | Top 32% won 3/48 | Middle top 3 3/47 | — | Bottom 33% | — | — | — | — | Top 10% won 1/15 |
| Dirty | Top 4% top 3 15/77 | Top 24% won 3/48 | Top 26% top 3 8/47 | — | Top 26% | — | — | — | — | Top 6% won 1/15 |
| Yippee Fat Tyre | Top 11% top 3 11/77 | Top 15% won 4/48 | Top 34% top 3 2/47 | — | Bottom 24% | — | — | — | — | Top 11% won 1/15 |
| Overland Lightning | Bottom 23% | — | Top 38% | Top 17% won 2/43 | Top 38% won 2/30 | Top 32% top 3 4/30 | Top 8% won 4/29 | Top 29% won 2/23 | Top 14% top 3 3/15 | Bottom 23% |
| Johnny B. Goode | Top 16% | — | Bottom 10% | ★Top 1% won 3/43 | Middle | Top 26% top 3 2/30 | Top 7% won 0/29 | Top 23% won 2/23 | ★Top 1% top 3 5/15 | Top 21% |
| Rosalind Franklin | — | — | Middle | Top 12% won 4/43 | Middle won 0/30 | Top 34% top 3 3/30 | Top 14% won 2/9 | Top 30% won 1/23 | Top 13% top 3 4/15 | — |
| Blessed Viper | Top 40% top 3 11/77 | Top 29% won 0/48 | Bottom 26% | — | Bottom 31% | — | — | — | — | Middle won 0/15 |
| The Kings Snip | Middle | Middle | — | Top 17% won 3/43 | Middle | Top 13% top 3 6/30 | Top 10% won 3/29 | Top 10% won 2/7 | Top 17% top 3 4/15 | Top 33% |
| Uptown Hustle | Bottom 9% | Bottom 32% | — | Top 12% won 1/43 | Top 35% | Top 35% top 3 1/20 | Top 17% won 0/29 | Top 31% won 1/16 | Top 17% top 3 1/15 | Bottom 9% |
| Light Work | — | — | — | Top 26% won 0/31 | Bottom 32% | Top 36% top 3 2/20 | Top 9% won 1/20 | Top 33% won 0/16 | Top 27% top 3 0/10 | — |
| Elvira | Middle top 3 4/77 | Bottom 22% | Bottom 16% | — | — | — | — | — | — | Bottom 37% won 0/15 |
| 3L3V3N | — | — | — | Middle won 0/31 | Bottom 27% | Bottom 27% top 3 0/10 | Middle won 0/20 | Bottom 28% won 0/7 | Middle top 3 2/15 | — |
| Tw3lv3 | — | — | — | Middle won 0/31 | — | — | Bottom 31% won 0/20 | — | Middle top 3 0/10 | — |
| Money | — | — | — | Top 15% won 1/12 | — | Top 29% top 3 2/10 | ★Top 4% won 3/9 | Top 22% won 0/7 | Top 14% top 3 0/5 | — |
| Speedster | — | — | — | Bottom 15% won 0/12 | — | Bottom 27% | Bottom 26% won 0/9 | Bottom 23% | Bottom 18% top 3 0/5 | — |
| Stud | — | — | — | Middle won 0/12 | — | Bottom 32% | Bottom 31% won 0/9 | Bottom 31% | Middle top 3 0/5 | — |
| Quick Math | — | — | — | Top 29% | — | — | Bottom 33% | — | Top 29% top 3 1/10 | — |
| Titan Fury | — | — | — | Middle | — | Bottom 14% | Bottom 26% | Bottom 13% | Middle top 3 1/10 | — |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).