Team report · Pro league · beta

Bullet Racing

Power 62.7 · #3 of 40 on Miracles · Power Rankings
Compare with
Losing the most points
  • 2200m 22 gate WTA 40% · 28th of 38 · 15 rounds
  • 1000m 22 gate WTA 48% · 24th of 40 · 43 rounds
  • 1600m 24 gate madness 29% · 29th of 32 · 7 rounds
Winning the most points
  • 2200m 24 gate madness 82% · 1st of 40 · 77 rounds
  • 1800m 24 gate madness 68% · 2nd of 40 · 47 rounds
  • 2000m 22 gate WTA 66% · 5th of 40 · 48 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Bullet Racing
Core2200m24 gate madnessavg 13% · 5.1/map2000m22 gate WTAavg 4.5% · 3.2/map1800m24 gate madnessavg 13% · 3.2/map1000m22 gate WTAavg 4.5% · 3.1/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 2.0/map1400m22 gate WTAavg 4.5% · 1.6/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
Irony Depot
10%
top 3 4/77
3.8%
won 2/48
14%
top 3 6/47
4.0%
won 0/12
5.6%
won 3/30
13%
top 3 5/30
5.2%
won 3/29
4.7%
won 0/23
12%
top 3 0/5
3.5%
Echo Pulse
15%
top 3 11/77
5.1%
won 6/48
★19%
top 3 13/47
—
4.5%
won 3/30
12%
top 3 3/30
2.4%
3.8%
won 0/23
—
5.3%
won 0/15
Air Strike
—
—
14%
top 3 8/47
5.4%
won 2/43
4.8%
won 0/30
★16%
top 3 7/30
6.1%
won 3/29
6.0%
won 3/23
15%
top 3 0/15
—
Who needs a fckn menu
11%
top 3 7/77
2.8%
13%
top 3 7/47
4.4%
★6.3%
won 1/30
14%
top 3 4/30
4.1%
won 0/9
5.0%
won 0/16
14%
3.8%
won 0/15
Frostfire
15%
top 3 11/77
4.6%
won 1/48
12%
top 3 5/47
—
4.5%
won 0/30
12%
—
3.8%
—
4.9%
won 0/15
Blessed
16%
top 3 12/77
4.7%
won 1/48
12%
top 3 6/47
—
3.1%
won 0/30
—
—
—
—
5.4%
won 1/15
Terrible Trade
20%
top 3 21/77
5.1%
won 4/48
12%
top 3 2/47
—
4.3%
won 1/30
—
—
—
—
7.8%
won 2/15
Eagle Pass
—
—
18%
top 3 9/47
4.0%
won 3/43
5.4%
won 3/30
16%
top 3 6/30
5.1%
won 0/20
★6.4%
won 3/23
12%
—
War Admiral
—
3.2%
won 1/48
11%
5.3%
won 1/31
4.9%
won 2/30
14%
top 3 4/30
4.2%
won 1/20
5.2%
won 1/23
14%
top 3 5/15
—
Serpent
★20%
top 3 23/77
★6.4%
won 6/48
15%
top 3 13/47
—
5.4%
—
—
—
—
★8.4%
won 0/15
Grungy Path
20%
top 3 25/77
4.3%
won 3/48
11%
top 3 3/47
—
2.9%
—
—
—
—
6.5%
won 1/15
Dirty
19%
top 3 15/77
5.0%
won 3/48
14%
top 3 8/47
—
5.0%
—
—
—
—
7.1%
won 1/15
Yippee Fat Tyre
17%
top 3 11/77
5.7%
won 4/48
13%
top 3 2/47
—
2.6%
—
—
—
—
6.3%
won 1/15
Overland Lightning
7.4%
—
12%
5.4%
won 2/43
4.4%
won 2/30
13%
top 3 4/30
6.4%
won 4/29
4.7%
won 2/23
15%
top 3 3/15
2.5%
Johnny B. Goode
15%
—
6.8%
★7.7%
won 3/43
3.4%
14%
top 3 2/30
6.4%
won 0/29
5.1%
won 2/23
★18%
top 3 5/15
5.3%
Rosalind Franklin
—
—
11%
5.9%
won 4/43
3.7%
won 0/30
13%
top 3 3/30
5.6%
won 2/9
4.6%
won 1/23
15%
top 3 4/15
—
Blessed Viper
12%
top 3 11/77
4.6%
won 0/48
8.0%
—
2.9%
—
—
—
—
3.7%
won 0/15
The Kings Snip
11%
2.9%
—
5.4%
won 3/43
3.9%
15%
top 3 6/30
6.0%
won 3/29
6.0%
won 2/7
15%
top 3 4/15
4.3%
Uptown Hustle
6.4%
2.6%
—
5.9%
won 1/43
4.6%
13%
top 3 1/20
5.4%
won 0/29
4.5%
won 1/16
15%
top 3 1/15
2.3%
Light Work
—
—
—
4.8%
won 0/31
2.9%
13%
top 3 2/20
6.2%
won 1/20
4.4%
won 0/16
13%
top 3 0/10
—
Elvira
9.5%
top 3 4/77
2.4%
7.2%
—
—
—
—
—
—
2.8%
won 0/15
3L3V3N
—
—
—
3.2%
won 0/31
2.7%
8.4%
top 3 0/10
3.3%
won 0/20
2.7%
won 0/7
10%
top 3 2/15
—
Tw3lv3
—
—
—
3.4%
won 0/31
—
—
2.8%
won 0/20
—
10%
top 3 0/10
—
Money
—
—
—
5.6%
won 1/12
—
13%
top 3 2/10
★6.8%
won 3/9
5.1%
won 0/7
15%
top 3 0/5
—
Speedster
—
—
—
2.4%
won 0/12
—
8.4%
2.6%
won 0/9
2.6%
7.5%
top 3 0/5
—
Stud
—
—
—
3.2%
won 0/12
—
9.0%
2.8%
won 0/9
2.8%
11%
top 3 0/5
—
Quick Math
—
—
—
4.6%
—
—
2.9%
—
13%
top 3 1/10
—
Titan Fury
—
—
—
3.7%
—
7.2%
2.6%
2.4%
11%
top 3 1/10
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Irony Depot3180.9× avg
Echo Pulse2791.5× avg
Air Strike2341.3× avg
Who needs a fckn menu2330.9× avg
Frostfire2260.8× avg
Blessed2261.0× avg
Terrible Trade2261.6× avg
Eagle Pass2081.6× avg
War Admiral2051.1× avg
Serpent1962.2× avg
Grungy Path1961.7× avg
Dirty1941.4× avg
Yippee Fat Tyre1891.0× avg
Overland Lightning1781.6× avg
Johnny B. Goode1571.0× avg
Rosalind Franklin1561.3× avg
Blessed Viper1400.9× avg
The Kings Snip1322.0× avg
Uptown Hustle1310.5× avg
Light Work1030.4× avg
Elvira920.4× avg
3L3V3N910.3× avg
Tw3lv3670.0× avg
Money451.8× avg
Speedster280.0× avg
Stud280.0× avg
Quick Math100.8× avg
Titan Fury100.8× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%66%
22200m 24 gate madness100%82%
31000m 22 gate WTA100%48%
42200m 24 gate madness100%82%
52000m 22 gate WTA100%66%
61800m 24 gate madness100%68%
71600m 22 gate WTA100%50%
81400m 24 gate madness100%53%
91200m 22 gate WTA100%69%
102200m 24 gate madness100%82%
111400m 22 gate WTA100%64%
121000m 24 gate madness100%67%
132200m 22 gate WTA100%40%
141400m 24 gate madness100%53%
151600m 22 gate WTA100%50%
161800m 24 gate madness100%68%
172000m 22 gate WTA100%66%
182200m 24 gate madness99%82%
191200m 22 gate WTA96%69%
202200m 24 gate madness92%82%
211000m 22 gate WTA89%48%
221800m 24 gate madness82%68%
231000m 22 gate WTA72%48%
241200m 24 gate madness64%38%
251400m 22 gate WTA59%64%
261600m 24 gate madness49%29%
271000m 22 gate WTA43%48%
281800m 24 gate madness33%68%
292000m 22 gate WTA19%66%
302200m 24 gate madness11%82%
311800m 22 gate WTA8%50%
322200m 24 gate madness8%82%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).