Team report · Pro league · beta

Bullet Racing

Power 62.7 · #3 of 40 on Miracles · Power Rankings
Compare with
Losing the most points
  • 2200m 22 gate WTA 40% · 28th of 38 · 15 rounds
  • 1000m 22 gate WTA 48% · 24th of 40 · 43 rounds
  • 1600m 24 gate madness 29% · 29th of 32 · 7 rounds
Winning the most points
  • 2200m 24 gate madness 82% · 1st of 40 · 77 rounds
  • 1800m 24 gate madness 68% · 2nd of 40 · 47 rounds
  • 2000m 22 gate WTA 66% · 5th of 40 · 48 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Irony Depot3180.9× avg
Echo Pulse2791.5× avg
Air Strike2341.3× avg
Who needs a fckn menu2330.9× avg
Frostfire2260.8× avg
Blessed2261.0× avg
Terrible Trade2261.6× avg
Eagle Pass2081.6× avg
War Admiral2051.1× avg
Serpent1962.2× avg
Grungy Path1961.7× avg
Dirty1941.4× avg
Yippee Fat Tyre1891.0× avg
Overland Lightning1781.6× avg
Johnny B. Goode1571.0× avg
Rosalind Franklin1561.3× avg
Blessed Viper1400.9× avg
The Kings Snip1322.0× avg
Uptown Hustle1310.5× avg
Light Work1030.4× avg
Elvira920.4× avg
3L3V3N910.3× avg
Tw3lv3670.0× avg
Money451.8× avg
Speedster280.0× avg
Stud280.0× avg
Quick Math100.8× avg
Titan Fury100.8× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%66%
22200m 24 gate madness100%82%
31000m 22 gate WTA100%48%
42200m 24 gate madness100%82%
52000m 22 gate WTA100%66%
61800m 24 gate madness100%68%
71600m 22 gate WTA100%50%
81400m 24 gate madness100%53%
91200m 22 gate WTA100%69%
102200m 24 gate madness100%82%
111400m 22 gate WTA100%64%
121000m 24 gate madness100%67%
132200m 22 gate WTA100%40%
141400m 24 gate madness100%53%
151600m 22 gate WTA100%50%
161800m 24 gate madness100%68%
172000m 22 gate WTA100%66%
182200m 24 gate madness99%82%
191200m 22 gate WTA96%69%
202200m 24 gate madness92%82%
211000m 22 gate WTA89%48%
221800m 24 gate madness82%68%
231000m 22 gate WTA72%48%
241200m 24 gate madness64%38%
251400m 22 gate WTA59%64%
261600m 24 gate madness49%29%
271000m 22 gate WTA43%48%
281800m 24 gate madness33%68%
292000m 22 gate WTA19%66%
302200m 24 gate madness11%82%
311800m 22 gate WTA8%50%
322200m 24 gate madness8%82%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).