Team report · all teams · beta

Bullet Racing

Power 68.4 · #3 of 33 on Miracles · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 2200m 24 gate madness 69% · 7th of 33 · 31 rounds
  • 1200m 22 gate WTA 74% · 1st of 31 · 12 rounds
  • 1800m 24 gate madness 62% · 10th of 31 · 19 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Bullet Racing
Core2200m24 gate madnessavg 13% · 5.0/map2000m22 gate WTAavg 4.5% · 3.2/map1800m24 gate madnessavg 13% · 3.0/map1000m22 gate WTAavg 4.5% · 2.8/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 1.9/map1400m22 gate WTAavg 4.5% · 1.5/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
Irony Depot
Middle
top 3 1/26
Middle
won 2/16
Top 24%
top 3 6/19
Middle
won 0/16
Top 20%
won 0/12
Top 34%
top 3 3/12
Top 23%
won 1/10
Top 34%
won 0/10
Middle
top 3 1/6
Middle
won 0/5
Magic Blaze
Bottom 31%
top 3 0/20
Bottom 13%
won 0/12
Top 25%
top 3 2/12
Top 25%
won 1/12
Middle
won 0/8
Middle
top 3 1/8
★Top 1%
won 0/8
Bottom 38%
won 0/7
Top 27%
top 3 0/4
Bottom 31%
won 0/4
Frostfire
Top 18%
top 3 7/31
Top 32%
won 0/19
Top 37%
top 3 3/19
Middle
won 2/12
Middle
top 3 0/2
Top 28%
won 0/6
Blessed
Top 15%
top 3 4/31
Top 29%
won 0/19
Top 40%
top 3 3/19
Bottom 33%
won 0/10
Top 23%
won 0/6
Terrible Trade
Top 3%
top 3 12/31
Top 23%
won 1/19
Top 38%
top 3 3/19
Middle
won 0/12
Top 4%
won 1/6
Overland Lightning
Bottom 22%
top 3 0/6
Top 39%
top 3 0/4
Top 20%
won 2/18
Middle
won 1/10
Top 35%
top 3 2/12
Top 9%
won 1/12
Top 34%
won 1/10
Top 15%
top 3 0/6
Dirty
Top 4%
top 3 8/31
Top 26%
won 0/19
Top 27%
top 3 2/19
Top 7%
won 1/6
Grungy Path
Top 2%
top 3 7/31
Top 36%
won 2/19
Middle
top 3 1/19
Top 12%
won 0/6
Air Strike
Top 22%
Top 19%
won 0/18
Top 34%
won 1/10
★Top 7%
top 3 1/12
Top 11%
won 2/12
Top 11%
won 0/10
Top 18%
top 3 1/6
Johnny B. Goode
Top 16%
top 3 1/6
Bottom 10%
top 3 0/4
★Top 2%
won 4/18
Top 29%
top 3 2/12
Top 9%
won 2/12
Top 28%
won 0/9
★Top 1%
top 3 1/6
Serpent
Top 2%
top 3 8/25
★Top 9%
won 1/15
Top 18%
top 3 3/15
Top 23%
won 2/10
Top 2%
won 0/5
Who needs a fckn menu
Middle
top 3 3/20
Bottom 34%
won 0/12
Top 31%
top 3 1/12
★Top 11%
won 0/8
Top 29%
top 3 2/8
Middle
Top 30%
won 0/7
Top 24%
Middle
Privilege
Middle
top 3 1/20
Top 33%
won 2/12
Top 8%
top 3 3/12
Bottom 36%
won 0/8
Bottom 26%
top 3 0/8
Middle
won 0/4
The Kings Snip
Middle
top 3 0/6
Bottom 37%
won 0/4
Top 19%
won 0/18
Top 14%
top 3 1/10
Top 12%
won 0/12
Top 12%
won 0/2
Top 18%
top 3 2/6
Uptown Hustle
Bottom 9%
top 3 0/6
Bottom 30%
won 0/4
Top 14%
won 2/18
Top 39%
top 3 0/4
Top 20%
won 0/4
Top 37%
won 1/10
Top 18%
top 3 1/6
Blessed Viper
Middle
top 3 2/25
Top 32%
won 3/15
Bottom 24%
top 3 0/15
Middle
won 0/5
Titanic Triumph
Bottom 1%
Top 14%
won 1/14
Middle
top 3 0/10
Top 30%
won 0/10
Middle
won 0/8
Top 7%
top 3 0/5
Rosalind Franklin
Middle
top 3 1/12
Top 14%
won 0/12
Middle
Top 38%
top 3 0/8
Top 17%
won 1/8
Top 35%
won 0/7
Top 14%
top 3 1/4
War Admiral
Middle
Middle
Top 21%
won 0/12
Top 33%
won 1/8
Top 30%
top 3 0/8
Middle
won 0/8
Top 26%
won 0/7
Top 24%
top 3 0/4
Echo Pulse
Top 19%
top 3 2/11
Top 24%
won 0/7
★Top 2%
top 3 3/7
Middle
won 0/4
Middle
top 3 1/4
Middle
won 1/3
Top 25%
won 1/2
3L3V3N
Bottom 38%
won 0/14
Bottom 22%
top 3 1/2
Bottom 38%
won 0/10
Bottom 21%
won 0/1
Middle
top 3 0/5
Integral
Bottom 22%
top 3 1/6
Bottom 36%
top 3 0/4
Middle
won 0/6
Bottom 30%
won 0/4
Top 27%
top 3 0/4
Top 15%
won 0/4
Top 25%
won 1/3
Middle
top 3 1/2
Elvira
Middle
top 3 0/25
Bottom 20%
won 0/3
Bottom 32%
won 0/5
Eagle Pass
Top 3%
Middle
Top 23%
Top 8%
top 3 4/8
Top 25%
won 1/8
★Top 7%
won 2/7
Middle
Arsenal
Top 22%
top 3 1/4
Middle
won 0/4
Break Even
Bottom 12%
won 0/4
Bottom 11%
won 0/4
Torrent
Bottom 18%
top 3 0/4
Top 34%
won 0/4
No Dice
Bottom 9%
won 0/4
Bottom 14%
won 0/4
Prestigious claimer
Bottom 23%
top 3 0/5
Bottom 36%
top 3 0/3
Titan Fury
Middle
top 3 0/5
Fleeced
★Top 1%
top 3 0/5
Top 18%
won 0/3
Top 37%
top 3 0/3
★Top 1%
won 0/1
Buy LC
Bottom 30%
top 3 0/5
Bottom 39%
won 0/3
Bottom 23%
top 3 0/3
Quick Math
Top 32%
top 3 0/2
Crisp
Middle
top 3 0/1

Cores in 1400m 22 gate WTA

← all cores
Bullet Racing

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%56%
22200m 24 gate madness100%69%
31000m 22 gate WTA100%59%
42200m 24 gate madness100%69%
52000m 22 gate WTA100%56%
61800m 24 gate madness100%62%
71600m 22 gate WTA100%67%
81400m 24 gate madness100%50%
91200m 22 gate WTA100%74%
102200m 24 gate madness100%69%
111400m 22 gate WTA100%57%
121000m 24 gate madness100%50%
132200m 22 gate WTA100%50%
141400m 24 gate madness100%50%
151600m 22 gate WTA100%67%
161800m 24 gate madness100%62%
172000m 22 gate WTA100%56%
182200m 24 gate madness99%69%
191200m 22 gate WTA92%74%
202200m 24 gate madness86%69%
211000m 22 gate WTA80%59%
221800m 24 gate madness75%62%
231000m 22 gate WTA65%59%
241200m 24 gate madness59%75%
251400m 22 gate WTA54%57%
261600m 24 gate madness48%50%
271000m 22 gate WTA36%59%
281800m 24 gate madness28%62%
292000m 22 gate WTA20%56%
302200m 24 gate madness13%69%
311800m 22 gate WTA6%—
322200m 24 gate madness6%69%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).