Team report · all teams · beta

Bullet Racing

Power 68.4 · #3 of 33 on Miracles · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 2200m 24 gate madness 69% · 7th of 33 · 31 rounds
  • 1200m 22 gate WTA 74% · 1st of 31 · 12 rounds
  • 1800m 24 gate madness 62% · 10th of 31 · 19 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Irony Depot14047%
Magic Blaze10145%
Frostfire9365%
Blessed8957%
Terrible Trade8857%
Overland Lightning8451%
Dirty8060%
Grungy Path7865%
Air Strike7554%
Johnny B. Goode7454%
Serpent7059%
Who needs a fckn menu7048%
Privilege6751%
The Kings Snip6249%
Uptown Hustle6049%
Blessed Viper6047%
Titanic Triumph5551%
Rosalind Franklin5449%
War Admiral5345%
Echo Pulse3958%
3L3V3N3747%
Integral3539%
Elvira3355%
Eagle Pass2664%
Arsenal1953%
Break Even1839%
Torrent1752%
No Dice1547%
Prestigious claimer1350%
Titan Fury1327%
Fleeced1265%
Buy LC1253%
Quick Math957%
Crisp865%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%56%
22200m 24 gate madness100%69%
31000m 22 gate WTA100%59%
42200m 24 gate madness100%69%
52000m 22 gate WTA100%56%
61800m 24 gate madness100%62%
71600m 22 gate WTA100%67%
81400m 24 gate madness100%50%
91200m 22 gate WTA100%74%
102200m 24 gate madness100%69%
111400m 22 gate WTA100%57%
121000m 24 gate madness100%50%
132200m 22 gate WTA100%50%
141400m 24 gate madness100%50%
151600m 22 gate WTA100%67%
161800m 24 gate madness100%62%
172000m 22 gate WTA100%56%
182200m 24 gate madness99%69%
191200m 22 gate WTA92%74%
202200m 24 gate madness86%69%
211000m 22 gate WTA80%59%
221800m 24 gate madness75%62%
231000m 22 gate WTA65%59%
241200m 24 gate madness59%75%
251400m 22 gate WTA54%57%
261600m 24 gate madness48%50%
271000m 22 gate WTA36%59%
281800m 24 gate madness28%62%
292000m 22 gate WTA20%56%
302200m 24 gate madness13%69%
311800m 22 gate WTA6%—
322200m 24 gate madness6%69%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).